The dissertation investigates the participants in co-creation initiatives referred to as the ‘crowd’ of customers, who get involved in firm-led creative and social processes designed to co-create value. In a general introduction, the theoretical background is outlined considering co-creation, service-dominant logic and consumer empowerment literature. In four individual papers, the thesis provides a more granular perspective on the members of the crowd and investigate how the crowd can be constructed, managed, and empowered to accomplish favorable outcomes. Paper 1 shows that effects of an enjoyable co-creation experience vary on the basis of personal features of participating crowd members such as novelty seeking, web usage and dissatisfac...
PurposeThis paper investigates factors that determine users' behaviours during services co-creation,...
International audienceSocial media technology has enabled virtual collaborative environments where p...
As marketing strategies and customers' needs change, organisations should listen to the customer’s v...
The dissertation investigates the participants in co-creation initiatives referred to as the ‘crowd’...
Thesis purpose: The purpose of this study is to contribute to the existing literature on co-creation...
International audienceThis study seeks to understand the managerial consequences of involving users ...
markdownabstract__Abstract__ The Internet and the advance of communication technologies have brou...
Co-creation communities allow companies to utilize consumers’ creative thinking in the innovation pr...
How does co-creation create value for the firm and consumers, and how can firms manage co-creation c...
This study explores the emerging crowdsourcing phenomenon, that is, the outsourcing of idea generati...
The objective of this dissertation is to empirically test factors believed to influence customer dec...
Crowd-based organizational models are purported to be more open and participatory than traditional o...
With the rising popularity of the Internet, interactions between companies and their consumers have ...
__Abstract__ The overarching goal of this dissertation is to improve our understanding of the rol...
This study is concerned with identifying the motivators and deterrents of consumers to participate i...
PurposeThis paper investigates factors that determine users' behaviours during services co-creation,...
International audienceSocial media technology has enabled virtual collaborative environments where p...
As marketing strategies and customers' needs change, organisations should listen to the customer’s v...
The dissertation investigates the participants in co-creation initiatives referred to as the ‘crowd’...
Thesis purpose: The purpose of this study is to contribute to the existing literature on co-creation...
International audienceThis study seeks to understand the managerial consequences of involving users ...
markdownabstract__Abstract__ The Internet and the advance of communication technologies have brou...
Co-creation communities allow companies to utilize consumers’ creative thinking in the innovation pr...
How does co-creation create value for the firm and consumers, and how can firms manage co-creation c...
This study explores the emerging crowdsourcing phenomenon, that is, the outsourcing of idea generati...
The objective of this dissertation is to empirically test factors believed to influence customer dec...
Crowd-based organizational models are purported to be more open and participatory than traditional o...
With the rising popularity of the Internet, interactions between companies and their consumers have ...
__Abstract__ The overarching goal of this dissertation is to improve our understanding of the rol...
This study is concerned with identifying the motivators and deterrents of consumers to participate i...
PurposeThis paper investigates factors that determine users' behaviours during services co-creation,...
International audienceSocial media technology has enabled virtual collaborative environments where p...
As marketing strategies and customers' needs change, organisations should listen to the customer’s v...