This project investigates how tangible technologies affect the way learners interact with and understand scientific ideas. IOE Research Briefings are short descriptions of significant research findings, based on the wide range of projects carried out by IOE researchers
There is an increasing interest in the HCI research community to design richer user interactions wit...
There is an increasing interest in the HCI research community to design richer user interactions wit...
The Learning Designer sets out to help teachers keep up with the pace of technology innovation, buil...
This project investigates how tangible technologies affect the way learners interact with and unders...
This project investigates how tangible technologies affect the way learners interact with and unders...
This project investigates how tangible technologies affect the way learners interact with and unders...
This project investigates how tangible technologies affect the way learners interact with and unders...
This project investigates how tangible technologies affect the way learners interact with and unders...
This research explores multimodal methodological approaches (see explanation below) for examining ho...
With recent developments in computing and networking new kinds of interfaces, such as tangible inter...
In recent years, new ways to access or control digital information through the manipulation of physi...
The ubiquitous integration of computer-supported learning tools within the educational domain has le...
Tangible technologies are physical objects that are embedded with computing technology and linked to...
Conceptual work on tangible interfaces has focused primarily on the production of descriptive framew...
This research explores multimodal methodological approaches (see explanation below) for examining ho...
There is an increasing interest in the HCI research community to design richer user interactions wit...
There is an increasing interest in the HCI research community to design richer user interactions wit...
The Learning Designer sets out to help teachers keep up with the pace of technology innovation, buil...
This project investigates how tangible technologies affect the way learners interact with and unders...
This project investigates how tangible technologies affect the way learners interact with and unders...
This project investigates how tangible technologies affect the way learners interact with and unders...
This project investigates how tangible technologies affect the way learners interact with and unders...
This project investigates how tangible technologies affect the way learners interact with and unders...
This research explores multimodal methodological approaches (see explanation below) for examining ho...
With recent developments in computing and networking new kinds of interfaces, such as tangible inter...
In recent years, new ways to access or control digital information through the manipulation of physi...
The ubiquitous integration of computer-supported learning tools within the educational domain has le...
Tangible technologies are physical objects that are embedded with computing technology and linked to...
Conceptual work on tangible interfaces has focused primarily on the production of descriptive framew...
This research explores multimodal methodological approaches (see explanation below) for examining ho...
There is an increasing interest in the HCI research community to design richer user interactions wit...
There is an increasing interest in the HCI research community to design richer user interactions wit...
The Learning Designer sets out to help teachers keep up with the pace of technology innovation, buil...