The research was purpose to develop education game ladder snakes as a TIK learning media, testing the media task and to know the feasibility of media when tested to the field. The learning media expected to increase motivation and enthusiasm of the students in the study of ICT in theory learning. The research was using Research and Development Method according to the implementation step of development, as follows : 1) Analysis of needs, 2) Design of program, 3) Implementation of program, 4) Testing of program, 5) Validity of expert, 6) Revisions and improvements, 7) Feasibility test user, (8) Fixes the media . The testing was using Black Box method to find out the error of navigation, and then the media is validated by the expert o...
This article reports on a study of the research and development (R&D) model regarding the develo...
The mathematic concept can be presented in a game snake and ladder to make it more interesting, more...
The objectives of this study are to describe the activities of teachers and students during the use ...
The research was purpose to develop education game ladder snakes as a TIK learning media, testing t...
The success of the teacher in creating an interesting learning atmosphere and can foster a positive ...
The success of the teacher in creating an interesting learning atmosphere and can foster a positive ...
The application of online to offline learning is a challenge for educational institutions. The teach...
Selection and proper use of media in the learning process can build the student's character and dete...
This study aims to: (1) develop a snake-ladder game as a medium of mathematics learning in the fourt...
This study aims to develop learning media for snakes and ladders game based on local wisdom of Bangk...
Fun educational learning media rarely exist in the elementary school environment . So this study aim...
Fun educational learning media rarely exist in the elementary school environment . So this study aim...
This study aims to develop learning media for snakes and ladders game based on local wisdom of Bangk...
This study aims to determine the increase in student interest in learning by applying the snake and ...
AbstrakBerdasarkan hasil wawancara di SMKN 12 Surabaya proses pembelajaran mata pelajaran Animasi 2D...
This article reports on a study of the research and development (R&D) model regarding the develo...
The mathematic concept can be presented in a game snake and ladder to make it more interesting, more...
The objectives of this study are to describe the activities of teachers and students during the use ...
The research was purpose to develop education game ladder snakes as a TIK learning media, testing t...
The success of the teacher in creating an interesting learning atmosphere and can foster a positive ...
The success of the teacher in creating an interesting learning atmosphere and can foster a positive ...
The application of online to offline learning is a challenge for educational institutions. The teach...
Selection and proper use of media in the learning process can build the student's character and dete...
This study aims to: (1) develop a snake-ladder game as a medium of mathematics learning in the fourt...
This study aims to develop learning media for snakes and ladders game based on local wisdom of Bangk...
Fun educational learning media rarely exist in the elementary school environment . So this study aim...
Fun educational learning media rarely exist in the elementary school environment . So this study aim...
This study aims to develop learning media for snakes and ladders game based on local wisdom of Bangk...
This study aims to determine the increase in student interest in learning by applying the snake and ...
AbstrakBerdasarkan hasil wawancara di SMKN 12 Surabaya proses pembelajaran mata pelajaran Animasi 2D...
This article reports on a study of the research and development (R&D) model regarding the develo...
The mathematic concept can be presented in a game snake and ladder to make it more interesting, more...
The objectives of this study are to describe the activities of teachers and students during the use ...