This paper will take an approach where, rather than looking to individuals and behaviour, it will focus on the production of a discourse of war through a particular videogame, America’s Army: Operations (AA:O),3 to contemplate and complicate some of the ways in which war is made possible. My writing is oriented by a commitment to International Relations, specifically its subset Security Studies and as such, this paper is animated by a concern with security. Security has traditionally been conceived of as the protection of states from objective threats which originate from the outside of state borders. In light of much critical scholarship, punctuated by the events of September 11, this notion of security has become troubled. This paper stri...
peer reviewedThe recent literature has inquired how media, official discourses, popular culture, or ...
This paper explores the collaboration between the Pentagon and the entertainment industries at the s...
This article presents a call for political scientists to look seriously at videogames. Beginning wit...
Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are...
Military videogames play an important role in violent actors’ media strategies, and while scholars h...
In post-9/11 America, digital war games have increasingly come to provide a space of cyber-deterrenc...
"All wars are things of the same nature ... War is the continuation of Politik by other means." Vom...
 In modern thought, (if not in fact) Nothing is that doesn’t act, So that is reckoned wisdom whi...
This article explores the importance of videogames and their associated promotional media for both m...
War games are currently enjoying a revival of interest and popularity within the American defense co...
19. ABSTRACT (Continue on reverse if necessary and identify by block number) War games are currently...
Video games have become a central part of Western popular culture, and while the academic study of t...
Part 4: Section 3: ICT for Peace and WarInternational audienceThis paper outlines the relationship b...
The militarization of video games is a topic that has not previously received a lot of attention des...
Over the past few decades, the image of war and the U.S. military in popular entertainment has waxed...
peer reviewedThe recent literature has inquired how media, official discourses, popular culture, or ...
This paper explores the collaboration between the Pentagon and the entertainment industries at the s...
This article presents a call for political scientists to look seriously at videogames. Beginning wit...
Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are...
Military videogames play an important role in violent actors’ media strategies, and while scholars h...
In post-9/11 America, digital war games have increasingly come to provide a space of cyber-deterrenc...
"All wars are things of the same nature ... War is the continuation of Politik by other means." Vom...
 In modern thought, (if not in fact) Nothing is that doesn’t act, So that is reckoned wisdom whi...
This article explores the importance of videogames and their associated promotional media for both m...
War games are currently enjoying a revival of interest and popularity within the American defense co...
19. ABSTRACT (Continue on reverse if necessary and identify by block number) War games are currently...
Video games have become a central part of Western popular culture, and while the academic study of t...
Part 4: Section 3: ICT for Peace and WarInternational audienceThis paper outlines the relationship b...
The militarization of video games is a topic that has not previously received a lot of attention des...
Over the past few decades, the image of war and the U.S. military in popular entertainment has waxed...
peer reviewedThe recent literature has inquired how media, official discourses, popular culture, or ...
This paper explores the collaboration between the Pentagon and the entertainment industries at the s...
This article presents a call for political scientists to look seriously at videogames. Beginning wit...