We present a model of two-sided matching where utility is non-transferable and information about individ-uals ’ skills is private, utilities are strictly increasing in the partner’s skill and satisfy increasing differences. Skills can be either revealed or kept hidden, but while agents on one side have verifiable skills, agents on the other side have skills that are unverifiable unless certified, and certification is costly. Agents who have revealed their skill enter a standard matching market, while others are matched randomly. We find that in equilibrium only agents with skills above a cutoff reveal, and then they match assortatively. We show that an equilibrium always exists, and we discuss multiplicity. Increasing differences play an im...
This paper explores price formation in environments with multidimensional private information. Asset...
The provision of public goods under asymmetric information has most often been viewed as a mechanism...
We study a class of two-player repeated games with incomplete information and informational external...
We present a model of two-sided matching where utility is non-transferable and information about ind...
We present a model of two-sided matching where utility is non-transferable and information about ind...
We analyze a dynamic search and matching model with non-transferable utility and asymmetric informat...
International audienceWe analyze a search and matching model with non-transferable utility and asymm...
Mechanisms which implement stable matchings are often observed to work well in practice, even in env...
We study equilibria of a dynamic matching and bargaining game (DMBG) with two-sided private informat...
We explore the role of private information in bilateral matching and bargaining. Our model is a repl...
We study two-sided markets with a finite numbers of agents on each side, and with two-sided incomple...
We study trading situations in which several principals on one side of the market compete to serve p...
Progress in the application of matching models to environments in which the utility between matching...
We present sufficient conditions for monotone matching in environments where utility is not fully tr...
We are the first to introduce incomplete information to centralized many-to-one matching markets suc...
This paper explores price formation in environments with multidimensional private information. Asset...
The provision of public goods under asymmetric information has most often been viewed as a mechanism...
We study a class of two-player repeated games with incomplete information and informational external...
We present a model of two-sided matching where utility is non-transferable and information about ind...
We present a model of two-sided matching where utility is non-transferable and information about ind...
We analyze a dynamic search and matching model with non-transferable utility and asymmetric informat...
International audienceWe analyze a search and matching model with non-transferable utility and asymm...
Mechanisms which implement stable matchings are often observed to work well in practice, even in env...
We study equilibria of a dynamic matching and bargaining game (DMBG) with two-sided private informat...
We explore the role of private information in bilateral matching and bargaining. Our model is a repl...
We study two-sided markets with a finite numbers of agents on each side, and with two-sided incomple...
We study trading situations in which several principals on one side of the market compete to serve p...
Progress in the application of matching models to environments in which the utility between matching...
We present sufficient conditions for monotone matching in environments where utility is not fully tr...
We are the first to introduce incomplete information to centralized many-to-one matching markets suc...
This paper explores price formation in environments with multidimensional private information. Asset...
The provision of public goods under asymmetric information has most often been viewed as a mechanism...
We study a class of two-player repeated games with incomplete information and informational external...