We first consider the Nash equilibria for the two-player normal-form war of attrition, which is equivalent to a second-price all-pay auction. When there is a limit to the maximum effort (for example, a budget constraint), and for low enough prize values, there exists a symmetric mixed-strategy equilibrium under equal prize values. However, the only equilibria when prize values differ involve one player choosing zero effort (conceding immediately). Non-degenerate mixed-strategy equilibria under different prize values reemerge when there is no maximum effort. These equilibria have perverse comparative static properties: an increase in one player’s value leaves that player’s bid distribution unaffected and raises the other player’s bid (in the...
The literature on minimum effort game has been concerned with a symmetric game with linear payoff fu...
This paper analyzes a tug-of-war contest between two teams. In each round of the tug-of-war, a pair ...
Two-person noncooperative games with finitely many pure strategies and ordinal preferences over pure...
We study the war of attrition between two players when the players’ signals are binary and affiliate...
We characterize the unique Markov perfect equilibrium of a tug-of-war without exogenous noise, in wh...
The object of this paper is to reexamine possible non-existence of Cournet-Nash equilibrium using th...
We characterize the unique Markov perfect equilibrium of a tug-of-war without exogenous noise, in wh...
We consider the repeated minimum-effort coordination game where each player follows an adaptive stra...
In an asymmetric war of attrition the players' prize valuations are drawn from different distributio...
We extend the war of attrition and all-pay auction analysis of Krishna and Morgan (1997) to a stocha...
International audienceWe extend the war of attrition and all-pay auction analysis of Krishna and Mor...
I examine players' equilibrium effort levels in two-player asymmetric contests with ratio-form conte...
While the game-theoretic analysis of conflict is often based upon the assumption of multiplicative n...
Actions in games that address economic environments such as auc-tions and oligopoly games are typica...
Contest outcomes often involve some mix of skill and chance. In three essays, I vary the sources of ...
The literature on minimum effort game has been concerned with a symmetric game with linear payoff fu...
This paper analyzes a tug-of-war contest between two teams. In each round of the tug-of-war, a pair ...
Two-person noncooperative games with finitely many pure strategies and ordinal preferences over pure...
We study the war of attrition between two players when the players’ signals are binary and affiliate...
We characterize the unique Markov perfect equilibrium of a tug-of-war without exogenous noise, in wh...
The object of this paper is to reexamine possible non-existence of Cournet-Nash equilibrium using th...
We characterize the unique Markov perfect equilibrium of a tug-of-war without exogenous noise, in wh...
We consider the repeated minimum-effort coordination game where each player follows an adaptive stra...
In an asymmetric war of attrition the players' prize valuations are drawn from different distributio...
We extend the war of attrition and all-pay auction analysis of Krishna and Morgan (1997) to a stocha...
International audienceWe extend the war of attrition and all-pay auction analysis of Krishna and Mor...
I examine players' equilibrium effort levels in two-player asymmetric contests with ratio-form conte...
While the game-theoretic analysis of conflict is often based upon the assumption of multiplicative n...
Actions in games that address economic environments such as auc-tions and oligopoly games are typica...
Contest outcomes often involve some mix of skill and chance. In three essays, I vary the sources of ...
The literature on minimum effort game has been concerned with a symmetric game with linear payoff fu...
This paper analyzes a tug-of-war contest between two teams. In each round of the tug-of-war, a pair ...
Two-person noncooperative games with finitely many pure strategies and ordinal preferences over pure...