Scholars have examined a variety of dimensions and models of interactivity in an attempt to articulate a comprehensive definition. Outcome Interactivity Theory (OIT) considers interactivity to be the result of a communication event involving the successful integration of three predictive dimensions: the presence of actual interactive technological features, the presence of similarly reactive content elements, and relevant user experiences that empower the user to employ these interactive elements within the communication event toward a desirable outcome. This dissertation accomplishes three major objectives: clarify the literatur
The terms `interactivity' and `interactive media' became significant buzz-words during the late 1980...
This article is, in part, a response to articles for this Journal by Sally McMillan and Spiro Kiousi...
It is proposed in this paper that some type of way to measure and visualize interactivity in the mul...
Over the past 30 years, many scholars have examined dimensions of interactivity in an attempt to art...
Scholars have examined a variety of dimensions and models of interactivity in an attempt to articula...
This paper argues for enhanced consideration of third variables in interactivity re-search and propo...
Understanding the experience people have in a direct or mediated interaction is essential to definin...
Many researchers suggest that communication is most effective if a high level of interactivity betwe...
International audienceMultimedia has always aimed for interactivity. However, interaction has long b...
We propose a new perspective, seeing interactivity that is the immaterial part of an interactive art...
This paper investigates methods to maximise the benefits of interactivity in the context of computer...
An implicit assumption underlying previous interactivity studies is that every time people use a com...
What is Interaction or Interactivity? Most HCI and Interaction Design textbooks do not really define...
Research investigating relationship development through computer‐mediated channels has failed to ack...
A major consideration in designing and adopting new communication technologies is their impact on co...
The terms `interactivity' and `interactive media' became significant buzz-words during the late 1980...
This article is, in part, a response to articles for this Journal by Sally McMillan and Spiro Kiousi...
It is proposed in this paper that some type of way to measure and visualize interactivity in the mul...
Over the past 30 years, many scholars have examined dimensions of interactivity in an attempt to art...
Scholars have examined a variety of dimensions and models of interactivity in an attempt to articula...
This paper argues for enhanced consideration of third variables in interactivity re-search and propo...
Understanding the experience people have in a direct or mediated interaction is essential to definin...
Many researchers suggest that communication is most effective if a high level of interactivity betwe...
International audienceMultimedia has always aimed for interactivity. However, interaction has long b...
We propose a new perspective, seeing interactivity that is the immaterial part of an interactive art...
This paper investigates methods to maximise the benefits of interactivity in the context of computer...
An implicit assumption underlying previous interactivity studies is that every time people use a com...
What is Interaction or Interactivity? Most HCI and Interaction Design textbooks do not really define...
Research investigating relationship development through computer‐mediated channels has failed to ack...
A major consideration in designing and adopting new communication technologies is their impact on co...
The terms `interactivity' and `interactive media' became significant buzz-words during the late 1980...
This article is, in part, a response to articles for this Journal by Sally McMillan and Spiro Kiousi...
It is proposed in this paper that some type of way to measure and visualize interactivity in the mul...