ABSTRACT StarLogo The Next Generation (TNG) enables secondary school students and teachers to model decentralized systems through agent-based programming. TNG’s inclusion of a three-dimensional graphical environment provides the capacity to create games and simulation models with a first-person perspective. The authors theorize that student learning of complex systems and simulations can be motivated and improved by transforming simulation models of complex systems phenomena (specifically this study examines systems including epidemics and Newtonian motion) into games. Through this transformation students interact with the model in new ways and increase their learning of both specific content knowledge and general processes such as inquiry,...
This article explores a new way to help people understand complex, dynamic sys-tems. Participatory s...
abstract: Computer simulations are gaining recognition as educational tools, but in general there is...
The manuscripts that comprise this special issue are focused on understanding how games and immersiv...
This paper presents an overview of a doctoral thesis exploring educational potentials of computer ga...
Thirty students aged 13-15 were observed at school when playing the COTS computer game SimCity 4 wit...
For many school administrators and decision makers, the term “video games” holds numerous cultural a...
This session discusses incorporating game-based learning into the secondary and post secondary class...
This paper discusses the potential benefits from incorporating gaming elements into the learning pro...
Embracing learning for the future through learning technologies requires a clearer understanding of ...
Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, rega...
Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, rega...
Contains fulltext : 196818.pdf (publisher's version ) (Closed access)Learning in a...
This paper presents a categorisation of science game formats in relation to the educational possibil...
Project-based subject in which students from multiple disciplines are encouraged to develop and inve...
Project-based subject in which students from multiple disciplines are encouraged to develop and inve...
This article explores a new way to help people understand complex, dynamic sys-tems. Participatory s...
abstract: Computer simulations are gaining recognition as educational tools, but in general there is...
The manuscripts that comprise this special issue are focused on understanding how games and immersiv...
This paper presents an overview of a doctoral thesis exploring educational potentials of computer ga...
Thirty students aged 13-15 were observed at school when playing the COTS computer game SimCity 4 wit...
For many school administrators and decision makers, the term “video games” holds numerous cultural a...
This session discusses incorporating game-based learning into the secondary and post secondary class...
This paper discusses the potential benefits from incorporating gaming elements into the learning pro...
Embracing learning for the future through learning technologies requires a clearer understanding of ...
Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, rega...
Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, rega...
Contains fulltext : 196818.pdf (publisher's version ) (Closed access)Learning in a...
This paper presents a categorisation of science game formats in relation to the educational possibil...
Project-based subject in which students from multiple disciplines are encouraged to develop and inve...
Project-based subject in which students from multiple disciplines are encouraged to develop and inve...
This article explores a new way to help people understand complex, dynamic sys-tems. Participatory s...
abstract: Computer simulations are gaining recognition as educational tools, but in general there is...
The manuscripts that comprise this special issue are focused on understanding how games and immersiv...