Abstract. Stroke is a leading cause of serious long-term disability in adults (Go et al, 2013). The impact of stroke induced impairments goes beyond the mere loss of motor abilities. The psychosocial implications caused by changes in per-formance of the activities of daily living have to be considered in modern reha-bilitation processes since they do influence the potential outcome. From the perspective of traditional rehabilitation it is difficult to directly address these social factors. Here we propose to capitalize on a rising trend in rehabilitation to deploy virtual reality environments in order to overcome this limitation. By cre-ating a multiplayer game that enhances performance of the patient through an adaptive mapping methodology...
Stroke is a major cause of disability worldwide. For rehabilitation to be effective, it must be earl...
Stroke is a disease with very high socio-economic impact. In average, the healthcare expenditure cos...
Stroke affects approximately fifteen million people worldwide annually, with im- paired hand functio...
Social factors and motivation are key factors for recovery in stroke patients (Glass, Matchar, Belye...
After a stroke, most patients will suffer from motor and cognitive impairments leading to a reduced ...
Stroke is the most common cause of long-Term disability of adults in developed countries. Continuous...
Stroke is a leading cause of disability, and with the stroke survivor population rising in most coun...
Purpose The present study explored participants experiences with and perceptions of using fully imme...
Part 12: DemonstrationsInternational audienceSerious gaming is often used in the context of rehabili...
One of the most challenging aspects for post stroke rehabilitation is to include other people in the...
Serious games are promising for stroke rehabilitation, with studies showing a positive impact on r...
BACKGROUND: Multiplayer video games promoting exercise-based rehabilitation may facilitate motor lea...
Conventional motor rehabilitation therapies followed by stroke survivors during their recovery proce...
Background: Multiplayer video games promoting exercise-based rehabilitation may facilitate motor lea...
Abstract Background Multiplayer video games promoting exercise-based rehabilitation may facilitate m...
Stroke is a major cause of disability worldwide. For rehabilitation to be effective, it must be earl...
Stroke is a disease with very high socio-economic impact. In average, the healthcare expenditure cos...
Stroke affects approximately fifteen million people worldwide annually, with im- paired hand functio...
Social factors and motivation are key factors for recovery in stroke patients (Glass, Matchar, Belye...
After a stroke, most patients will suffer from motor and cognitive impairments leading to a reduced ...
Stroke is the most common cause of long-Term disability of adults in developed countries. Continuous...
Stroke is a leading cause of disability, and with the stroke survivor population rising in most coun...
Purpose The present study explored participants experiences with and perceptions of using fully imme...
Part 12: DemonstrationsInternational audienceSerious gaming is often used in the context of rehabili...
One of the most challenging aspects for post stroke rehabilitation is to include other people in the...
Serious games are promising for stroke rehabilitation, with studies showing a positive impact on r...
BACKGROUND: Multiplayer video games promoting exercise-based rehabilitation may facilitate motor lea...
Conventional motor rehabilitation therapies followed by stroke survivors during their recovery proce...
Background: Multiplayer video games promoting exercise-based rehabilitation may facilitate motor lea...
Abstract Background Multiplayer video games promoting exercise-based rehabilitation may facilitate m...
Stroke is a major cause of disability worldwide. For rehabilitation to be effective, it must be earl...
Stroke is a disease with very high socio-economic impact. In average, the healthcare expenditure cos...
Stroke affects approximately fifteen million people worldwide annually, with im- paired hand functio...