From their beginnings until today, digital games have been a substantial part of what has been labeled the ‘‘military–entertainment complex’ ’ deeply imbued with militar-istic messages and imagery. Within cultivation research, this enhanced exposure to war and militarism is supposed to be associated with the adoption of military norms and thinking. Concepts on narrative persuasion specify this relationship between certain narratives and the adoption of story-inherent beliefs. Based on these theore-tical concepts, the present study tries to investigate the relationship between aspects of gaming and militaristic attitudes. We carried out a representative survey of 4,500 gamers with an added control group of 500 nongamers. Militaristic attitud...
The militarization of video games is a topic that has not previously received a lot of attention des...
How do games construct, and intervene in, the practices and ideology of warfare? Back when I first j...
The current exploratory study is the first to empirically examine whether players of war-themed Firs...
This article explores the importance of videogames and their associated promotional media for both m...
In post-9/11 America, digital war games have increasingly come to provide a space of cyber-deterrenc...
From arcade rooms to individual gaming consoles, video gaming has gained in popularity over the past...
This paper examines the influence of militarism and the military itself in modern video gaming. The ...
From arcade rooms to individual gaming consoles, video gaming has gained in popularity over the past...
Part 4: Section 3: ICT for Peace and WarInternational audienceThis paper outlines the relationship b...
This chapter reexamines the relationship between the representative capacities of violent video game...
This article presents a call for political scientists to look seriously at videogames. Beginning wit...
The goal of this article is to discuss how digital war games such as the Call of Duty series elicit ...
The purpose of this research is to study the impact of playing modern military shooter (MMS) video g...
Video games have become a central part of Western popular culture, and while the academic study of t...
Over the past few decades, the image of war and the U.S. military in popular entertainment has waxed...
The militarization of video games is a topic that has not previously received a lot of attention des...
How do games construct, and intervene in, the practices and ideology of warfare? Back when I first j...
The current exploratory study is the first to empirically examine whether players of war-themed Firs...
This article explores the importance of videogames and their associated promotional media for both m...
In post-9/11 America, digital war games have increasingly come to provide a space of cyber-deterrenc...
From arcade rooms to individual gaming consoles, video gaming has gained in popularity over the past...
This paper examines the influence of militarism and the military itself in modern video gaming. The ...
From arcade rooms to individual gaming consoles, video gaming has gained in popularity over the past...
Part 4: Section 3: ICT for Peace and WarInternational audienceThis paper outlines the relationship b...
This chapter reexamines the relationship between the representative capacities of violent video game...
This article presents a call for political scientists to look seriously at videogames. Beginning wit...
The goal of this article is to discuss how digital war games such as the Call of Duty series elicit ...
The purpose of this research is to study the impact of playing modern military shooter (MMS) video g...
Video games have become a central part of Western popular culture, and while the academic study of t...
Over the past few decades, the image of war and the U.S. military in popular entertainment has waxed...
The militarization of video games is a topic that has not previously received a lot of attention des...
How do games construct, and intervene in, the practices and ideology of warfare? Back when I first j...
The current exploratory study is the first to empirically examine whether players of war-themed Firs...