This paper will examine the significance of the innovation in home console gaming introduced by the Nintendo Wii. The Wii offers a different interactive experience of the virtual space of the game played. Entertainment systems such as the Nintendo Wii are exemplary of the experience design milieu in which audiovisual media develop and compete for their user’s attention. These contemporary interactive audio-visual systems are central vectors of transformations in what Jonathan Beller has characterized as the ‘attention economy ’ (2006). This economy, built on the capture, channelling and sale of the conscious attention of consumers, has been the mainstay of commercial entertainment and leisure industries since the rise of ‘cinematic media ’ ...
Virtual reality is the computer-generated simulation of a real-world environment. For over 20 years,...
Games such as the Nintendo Wii¿ are being promoted for use by all ages but there is little experienc...
This paper suggests that recent developments in video game technology have occurred in parallel to p...
This paper looks at the ways that the Nintendo Wii might shift the locus of game analysis away from ...
The purpose of this paper is to provide a framework for an application of Lévy’s theory of virtualiz...
The authors argue that both Pong in the mid-1970s and the Wii today have transformed the television ...
Video games have gone through a large amount of changes in terms of controls. Manipulating a joystic...
What is a game, or what are video game studies now? How can we match the changes in videogames – as ...
Today’s virtual reality systems are relatively expensive. They either require a CAVE (Cave Automatic...
In this paper the various aspects of video games in modern day households will be discussed. Accordi...
[[abstract]]People who live in modern world have to face various work pressure and several mental sy...
Summary: This paper outlines the history of video games, from the Atari generation through Nintendo ...
This article examines why innovations such as the Sony EyeToy and Nintendo Wii have been so successf...
Unless you’ve been living underground for the last couple of years, you know that the Nintendo Wii h...
Sweeping advancements in digital technology have greatly influenced the evolution of every industry ...
Virtual reality is the computer-generated simulation of a real-world environment. For over 20 years,...
Games such as the Nintendo Wii¿ are being promoted for use by all ages but there is little experienc...
This paper suggests that recent developments in video game technology have occurred in parallel to p...
This paper looks at the ways that the Nintendo Wii might shift the locus of game analysis away from ...
The purpose of this paper is to provide a framework for an application of Lévy’s theory of virtualiz...
The authors argue that both Pong in the mid-1970s and the Wii today have transformed the television ...
Video games have gone through a large amount of changes in terms of controls. Manipulating a joystic...
What is a game, or what are video game studies now? How can we match the changes in videogames – as ...
Today’s virtual reality systems are relatively expensive. They either require a CAVE (Cave Automatic...
In this paper the various aspects of video games in modern day households will be discussed. Accordi...
[[abstract]]People who live in modern world have to face various work pressure and several mental sy...
Summary: This paper outlines the history of video games, from the Atari generation through Nintendo ...
This article examines why innovations such as the Sony EyeToy and Nintendo Wii have been so successf...
Unless you’ve been living underground for the last couple of years, you know that the Nintendo Wii h...
Sweeping advancements in digital technology have greatly influenced the evolution of every industry ...
Virtual reality is the computer-generated simulation of a real-world environment. For over 20 years,...
Games such as the Nintendo Wii¿ are being promoted for use by all ages but there is little experienc...
This paper suggests that recent developments in video game technology have occurred in parallel to p...