Virtual environments, simulations and serious games are increasingly being employed for research, training, education, evaluation, and various business endeavors. This session will describe and demonstrate some of the diverse uses for virtual environments (VEs) in an alternate demonstration format. The session will begin with demonstrators providing a brief description of their VE, and how they’ve used it to answer a critical research question or address a unique need, including a video demonstration of the VE in action. After these introductions, all demonstrations will be set up around the room, and session attendees can move around the room for more direct interaction with both the demonstrations and the demonstrators. The objective of t...
ABSTRACT Virtual reality is contending to be the interface of the future, allowing ordinary users t...
Providing a high-quality online education is becoming an important mission of higher education insti...
This workshop will discuss the brief technology and history behind virtual reality and introduce dif...
Virtual environments, simulations and serious games are increasingly being employed for research, tr...
Virtual environments, simulations and serious games are increasingly being employed for research, tr...
With the constant push to do more for less, the use of virtual environments (VE), simulations and se...
Virtual environments, augmented reality, serious games, simulations, and other digitally mediated ex...
Recent advances in technology have made virtual environments, virtual reality, augmented reality, an...
Virtual environments can be used as an effective tool for training and education. This paper cites m...
The changing tactics of asymmetric threats present an ongoing need to disseminate lessons learned fr...
Virtual environments (VEs) such as Second Life or World of Warcraft can be more than entertainment; ...
This paper explores educational uses of virtual learning environment (VLE) concerned with issues of ...
Recent advances in virtual reality (VR) technologies have made it possible for students to experienc...
Virtual environmens(VE) technology is expected to make a big impact on future training and simulatio...
Serious Simulations Purpose: Create realistic 3D virtual environments of LVHN medical facilities to ...
ABSTRACT Virtual reality is contending to be the interface of the future, allowing ordinary users t...
Providing a high-quality online education is becoming an important mission of higher education insti...
This workshop will discuss the brief technology and history behind virtual reality and introduce dif...
Virtual environments, simulations and serious games are increasingly being employed for research, tr...
Virtual environments, simulations and serious games are increasingly being employed for research, tr...
With the constant push to do more for less, the use of virtual environments (VE), simulations and se...
Virtual environments, augmented reality, serious games, simulations, and other digitally mediated ex...
Recent advances in technology have made virtual environments, virtual reality, augmented reality, an...
Virtual environments can be used as an effective tool for training and education. This paper cites m...
The changing tactics of asymmetric threats present an ongoing need to disseminate lessons learned fr...
Virtual environments (VEs) such as Second Life or World of Warcraft can be more than entertainment; ...
This paper explores educational uses of virtual learning environment (VLE) concerned with issues of ...
Recent advances in virtual reality (VR) technologies have made it possible for students to experienc...
Virtual environmens(VE) technology is expected to make a big impact on future training and simulatio...
Serious Simulations Purpose: Create realistic 3D virtual environments of LVHN medical facilities to ...
ABSTRACT Virtual reality is contending to be the interface of the future, allowing ordinary users t...
Providing a high-quality online education is becoming an important mission of higher education insti...
This workshop will discuss the brief technology and history behind virtual reality and introduce dif...