Interactive Narrative often involves dialogue with vir-tual dramatic characters. In this paper we compare two kinds of models of character style: one based on mod-els derived from the Big Five theory personality, and the other derived from a corpus-based method applied to characters and films from the IMSDb archive. We apply these models to character utterances for a pilot narrative-based outdoor augmented reality game called Murder in the Arboretum. We use an objective quantita-tive metric to estimate the quality of a character model, with the aim of predicting model quality without per-ceptual experiments. We show that corpus-based char-acter models derived from individual characters are of-ten more detailed and specific than personality ...
Conversation is an essential component of social behaviour, one of the primary means by which humans...
In this study I propose a design approach for character-based games. In order to develop a design me...
www.ukp.tu-darmstadt.de “Always be yourself, unless you can be Batman. Then always be Batman.” – Bil...
Interactive Narrative often involves dialogue with virtual dramatic characters. In this paper...
Personality modeling is important in order to create character variation ingames. Character variatio...
Conversation is an essential component of social behavior, one of the primary means by which humans ...
Figure 1. Sample animated heads showing expressions, talking, and moving, all created from one syner...
Many forms of interactive digital entertainment involve interacting with virtual dramatic characters...
Authoring narrative content for interactive digital media can be both difficult and time consuming.T...
The personality traits of NPC characters are key elements in the complex interactions within games. ...
When it comes to video games, immersion is key. All types of games aim to keep the player immersed i...
In this paper, we present an approach for generating dialogues for characters within the context of ...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Abstract. We extend a virtual human architecture that has been used to build tactical questioning ch...
Human emotional behavior, personality and body language are the essential elements in the recognitio...
Conversation is an essential component of social behaviour, one of the primary means by which humans...
In this study I propose a design approach for character-based games. In order to develop a design me...
www.ukp.tu-darmstadt.de “Always be yourself, unless you can be Batman. Then always be Batman.” – Bil...
Interactive Narrative often involves dialogue with virtual dramatic characters. In this paper...
Personality modeling is important in order to create character variation ingames. Character variatio...
Conversation is an essential component of social behavior, one of the primary means by which humans ...
Figure 1. Sample animated heads showing expressions, talking, and moving, all created from one syner...
Many forms of interactive digital entertainment involve interacting with virtual dramatic characters...
Authoring narrative content for interactive digital media can be both difficult and time consuming.T...
The personality traits of NPC characters are key elements in the complex interactions within games. ...
When it comes to video games, immersion is key. All types of games aim to keep the player immersed i...
In this paper, we present an approach for generating dialogues for characters within the context of ...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Abstract. We extend a virtual human architecture that has been used to build tactical questioning ch...
Human emotional behavior, personality and body language are the essential elements in the recognitio...
Conversation is an essential component of social behaviour, one of the primary means by which humans...
In this study I propose a design approach for character-based games. In order to develop a design me...
www.ukp.tu-darmstadt.de “Always be yourself, unless you can be Batman. Then always be Batman.” – Bil...