Mobile and wearable interfaces try to integrate digital information into our everyday experiences but usually require more attention than is appropriate and often fail to do so in a natural and socially acceptable way. In this thesis we present "ReachMedia, " a system for seamlessly providing just-in-time information for everyday objects. The system is built around a wireless wristband that detects objects that the user is interacting with and allows the use of gestures for interaction. Thus enables hands-and-eyes-free interfacing with relevant information using a unique combination of audio output and gestural input, allowing for socially acceptable, on-the-move interaction. We demonstrate that such an interaction is more natural...
One of the pervasive challenges in mobile interaction is decreasing the visual demand of interfaces ...
As humans, we possess inherent perceptual and motor skills: Our stereoscopic vision provides us with...
In this paper we present an end-user toolkit for easy creation of responsive objects and environment...
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program i...
This paper presents a study that explores the issues of mobile multimodal interactions while on the ...
In this paper, we explore the possibilities of providing miniaturized audio players with gesture con...
With an ever-increasing number of smart devices in the users' surrounding that create ubiquitous opp...
Mobile and wearable computers present input/output prob-lems due to limited screen space and interac...
Abstract- Information is traditionally confined to paper or digitally to screen. In this paper, a we...
We describe a practical vision of ubiquitous computing with tangible interfaces, achievable in the n...
ii With the growing fascination in mobile/portable devices comes the question, what is the easiest w...
This thesis presents the use of wearable computers for aiding human communication over a distance, f...
This paper provides an overview of a multi-modal wearable computer system, SNAP&TELL. The system per...
none4noThis work presents a proximity-aware smart wireless glove to be used as a gesture interface. ...
In this work-in-progress paper, we make a case for leveraging the unique affordances of the human ea...
One of the pervasive challenges in mobile interaction is decreasing the visual demand of interfaces ...
As humans, we possess inherent perceptual and motor skills: Our stereoscopic vision provides us with...
In this paper we present an end-user toolkit for easy creation of responsive objects and environment...
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program i...
This paper presents a study that explores the issues of mobile multimodal interactions while on the ...
In this paper, we explore the possibilities of providing miniaturized audio players with gesture con...
With an ever-increasing number of smart devices in the users' surrounding that create ubiquitous opp...
Mobile and wearable computers present input/output prob-lems due to limited screen space and interac...
Abstract- Information is traditionally confined to paper or digitally to screen. In this paper, a we...
We describe a practical vision of ubiquitous computing with tangible interfaces, achievable in the n...
ii With the growing fascination in mobile/portable devices comes the question, what is the easiest w...
This thesis presents the use of wearable computers for aiding human communication over a distance, f...
This paper provides an overview of a multi-modal wearable computer system, SNAP&TELL. The system per...
none4noThis work presents a proximity-aware smart wireless glove to be used as a gesture interface. ...
In this work-in-progress paper, we make a case for leveraging the unique affordances of the human ea...
One of the pervasive challenges in mobile interaction is decreasing the visual demand of interfaces ...
As humans, we possess inherent perceptual and motor skills: Our stereoscopic vision provides us with...
In this paper we present an end-user toolkit for easy creation of responsive objects and environment...