The present experiment investigated the impact of contextually trained discriminations on gambling behavior. Nine recreational slot-machine players were initially exposed to concurrently available computerized slot machines that were each programmed on random-ratio schedules of reinforcement and differed only in color. All participants distributed responding equally across the two slot machines. A conditional discrimination procedure was then used to teach the contextual cues representing the arbitrary relations of ‘‘greater than’ ’ and ‘‘less than.’ ’ Following contextual cue training, participants were reexposed to the concurrent slot-machine task. After training of the contextual cues, a higher proportion of responses were made to the sl...
Problem gambling is a growing social concern that results in debt, lost jobs, broken families, and a...
Gambling is a popular pastime in the United States, and it is important that we understand the class...
In the current study, six slot machine players were exposed to two concurrently available computer s...
The present study sought to identify the effects that derived relational training had on simulated g...
The present study was a replication and extension of Zlomke and Dixon (2006) investigating the impac...
Structural characteristics of slot machines, such as color, have been implicated in the maintenance ...
Participants were trained and tested to select stimuli of differing physical quantities in the prese...
Participants were trained and tested to select stimuli of differing physical quantities in the prese...
Situational or contextual factors involved in slot machine gambling, such as colors, are assumed to ...
Pathological and nonpathological gamblers completed a task that assessed preference among 2 concurre...
The present study examined the effects of relational training and the transformation of stimulus fun...
Excessive gambling is a growing problem in the world, and the prevalence is approximately 1-2 % Petr...
Excessive gambling is a growing problem in the world, and the prevalence is approximately 1-2 % Petr...
Past research has demonstrated a transformation of stimulus functions under similar conditions using...
Slot machines are a remarkably popular mode of gambling even though they are programmed to make a pr...
Problem gambling is a growing social concern that results in debt, lost jobs, broken families, and a...
Gambling is a popular pastime in the United States, and it is important that we understand the class...
In the current study, six slot machine players were exposed to two concurrently available computer s...
The present study sought to identify the effects that derived relational training had on simulated g...
The present study was a replication and extension of Zlomke and Dixon (2006) investigating the impac...
Structural characteristics of slot machines, such as color, have been implicated in the maintenance ...
Participants were trained and tested to select stimuli of differing physical quantities in the prese...
Participants were trained and tested to select stimuli of differing physical quantities in the prese...
Situational or contextual factors involved in slot machine gambling, such as colors, are assumed to ...
Pathological and nonpathological gamblers completed a task that assessed preference among 2 concurre...
The present study examined the effects of relational training and the transformation of stimulus fun...
Excessive gambling is a growing problem in the world, and the prevalence is approximately 1-2 % Petr...
Excessive gambling is a growing problem in the world, and the prevalence is approximately 1-2 % Petr...
Past research has demonstrated a transformation of stimulus functions under similar conditions using...
Slot machines are a remarkably popular mode of gambling even though they are programmed to make a pr...
Problem gambling is a growing social concern that results in debt, lost jobs, broken families, and a...
Gambling is a popular pastime in the United States, and it is important that we understand the class...
In the current study, six slot machine players were exposed to two concurrently available computer s...