This paper examines the current state of museum guide technologies and applications in order to develop an analytical foundation for future research on an adaptive museum guide for families. The analysis focuses on three critical areas of interest in considering group and social interaction in museums: tangibility the role of tangible user interfaces; interaction visit types and visit flows; and adaptivity user modeling approaches. It concludes with a discussion of four interrelated trajectories for interactive museum guide research including embodied interaction, gameplay, transparent and opaque interaction and the role of personal digital assistants
\u3cp\u3eIn this paper we discuss an adaptive museum guide prototype in which playfulness is a key d...
The optimal multimedia tourist guide should support strong personalization of all the information pr...
The optimal multimedia tourist guide should support strong personalization of all the information pr...
This paper examines the current state of museum guide technologies and applications in order to deve...
In this paper, we analyze the current state of museum guide technologies and applications in order t...
This paper describes the design and evaluation of an adaptive museum guide for families. In the Kuri...
During a museum visit, social interaction can improve intellectual, social, personal and cultural de...
We discuss three design strategies for improving the quality of social interaction and learning with...
We discuss three design strategies for improving the quality of social interaction and learning with...
The study of intelligent user interfaces and user modeling and adaptation is well suited for augment...
In this paper we discuss an adaptive museum guide prototype in which playfulness is a key design goa...
This paper presents a qualitative analysis of family interaction around digital tabletop exhibits in...
This work focuses on interactive technology for museums and its influence on visitor experience. The...
Museum computing is a field with a long history that has made a substantial impact on humanities com...
The paper aims at supporting human activities with mobile information technology. Supporting activit...
\u3cp\u3eIn this paper we discuss an adaptive museum guide prototype in which playfulness is a key d...
The optimal multimedia tourist guide should support strong personalization of all the information pr...
The optimal multimedia tourist guide should support strong personalization of all the information pr...
This paper examines the current state of museum guide technologies and applications in order to deve...
In this paper, we analyze the current state of museum guide technologies and applications in order t...
This paper describes the design and evaluation of an adaptive museum guide for families. In the Kuri...
During a museum visit, social interaction can improve intellectual, social, personal and cultural de...
We discuss three design strategies for improving the quality of social interaction and learning with...
We discuss three design strategies for improving the quality of social interaction and learning with...
The study of intelligent user interfaces and user modeling and adaptation is well suited for augment...
In this paper we discuss an adaptive museum guide prototype in which playfulness is a key design goa...
This paper presents a qualitative analysis of family interaction around digital tabletop exhibits in...
This work focuses on interactive technology for museums and its influence on visitor experience. The...
Museum computing is a field with a long history that has made a substantial impact on humanities com...
The paper aims at supporting human activities with mobile information technology. Supporting activit...
\u3cp\u3eIn this paper we discuss an adaptive museum guide prototype in which playfulness is a key d...
The optimal multimedia tourist guide should support strong personalization of all the information pr...
The optimal multimedia tourist guide should support strong personalization of all the information pr...