This article examines the foundations of gaming and related concepts, such as policy exercises and serious gaming, in a public policy making context. Examining the relevant publications in Simulation & Gaming since 1969, the author looks back at the development of gaming simulation for purposes such as public policy analysis and planning, and reviews the underlying theories and empirical evidence. The author highlights the recognition that the success of gaming for policy making derives largely from the unique power of that gaming to capture and integrate both the technical-physical and the social-political complexities of policy problems
What are the principles that make societal problems socio-technically complex? And, even more import...
This article presents a call for political scientists to look seriously at videogames. Beginning wit...
How do games express meaning and participate in societal development? A significant contribution to ...
This article examines the foundations of gaming and related concepts, such as policy exercises and s...
In this article, the authors assess the use of gaming/simulation for research purposes within the or...
Gaming simulations (games) for policy and decision making have been the neglected “sibling” of educa...
Videogames have dominated popular culture for some time, but only in 2004 did they make a significan...
Item does not contain fulltextThis article summarizes the major insights collected in a retrospectiv...
This dissertation explores the use of gaming-simulation as a communication mode. It advances the arg...
This paper deals with the relationship between serious games and system dynamics. Games have been us...
Purpose – In the process of transformation, governments have to deal with a host of stakeholders and...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Simulations and games can offer valuable insight into the management of conflict and the achievement...
At the science - policy interface there are several reasons to combine models with the participatory...
At the science - policy interface there are several reasons to combine models with the participatory...
What are the principles that make societal problems socio-technically complex? And, even more import...
This article presents a call for political scientists to look seriously at videogames. Beginning wit...
How do games express meaning and participate in societal development? A significant contribution to ...
This article examines the foundations of gaming and related concepts, such as policy exercises and s...
In this article, the authors assess the use of gaming/simulation for research purposes within the or...
Gaming simulations (games) for policy and decision making have been the neglected “sibling” of educa...
Videogames have dominated popular culture for some time, but only in 2004 did they make a significan...
Item does not contain fulltextThis article summarizes the major insights collected in a retrospectiv...
This dissertation explores the use of gaming-simulation as a communication mode. It advances the arg...
This paper deals with the relationship between serious games and system dynamics. Games have been us...
Purpose – In the process of transformation, governments have to deal with a host of stakeholders and...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Simulations and games can offer valuable insight into the management of conflict and the achievement...
At the science - policy interface there are several reasons to combine models with the participatory...
At the science - policy interface there are several reasons to combine models with the participatory...
What are the principles that make societal problems socio-technically complex? And, even more import...
This article presents a call for political scientists to look seriously at videogames. Beginning wit...
How do games express meaning and participate in societal development? A significant contribution to ...