An algorithm for quasi-regular hexagon tessellation of uniformly distributed points is presented. At first, the needed definitions and notations are introduced. Then, the algorithm for the tessellation, based on “laying-down the sticks ” analogy, is given. At the end, the estimation of the algorithm time complexity is done
An algorithm for constructing almost regular triangulations (ARTs) for three-dimensional polygonal d...
We describe a randomized algorithm for computing the trapezoidal decomposition of a simple polygon. ...
In this paper we use dynamic geometry software to investigate a class of tilings called k-uniform ti...
An algorithm for quasi-regular hexagon tessellation of uniformly distributed points is presented. At...
An algorithm for quasi-regular hexagon tessellation of uniformly distributed points is presented. At...
Tessellation or tiling can be useful in multiple domains, such as computer graphics, physics, archit...
In my earlier two articles on Tessellations – Covering the Plane with Repeated Patterns Parts I and ...
The problem of uniformly placing points onto a sphere finds applications in many areas. For example,...
The problem of uniformly placing N points onto a sphere finds applications in many areas. An online ...
Tessellation of hypercubes or orthotopes and all their faces in any dimension is a nice challenge. T...
An algorithm for constructing almost regular triangulations (ARTs) for polygonal domains is describe...
Tessellation of hypercubes or orthotopes and all their faces in any dimension is a nice challenge. T...
Tessellation of hypercubes or orthotopes and all their faces in any dimension is a nice challenge. T...
We describe a randomized algorithm for computing the trapezoidal decomposition of a simple polygon. ...
We describe a randomized algorithm for computing the trapezoidal decomposition of a simple polygon. ...
An algorithm for constructing almost regular triangulations (ARTs) for three-dimensional polygonal d...
We describe a randomized algorithm for computing the trapezoidal decomposition of a simple polygon. ...
In this paper we use dynamic geometry software to investigate a class of tilings called k-uniform ti...
An algorithm for quasi-regular hexagon tessellation of uniformly distributed points is presented. At...
An algorithm for quasi-regular hexagon tessellation of uniformly distributed points is presented. At...
Tessellation or tiling can be useful in multiple domains, such as computer graphics, physics, archit...
In my earlier two articles on Tessellations – Covering the Plane with Repeated Patterns Parts I and ...
The problem of uniformly placing points onto a sphere finds applications in many areas. For example,...
The problem of uniformly placing N points onto a sphere finds applications in many areas. An online ...
Tessellation of hypercubes or orthotopes and all their faces in any dimension is a nice challenge. T...
An algorithm for constructing almost regular triangulations (ARTs) for polygonal domains is describe...
Tessellation of hypercubes or orthotopes and all their faces in any dimension is a nice challenge. T...
Tessellation of hypercubes or orthotopes and all their faces in any dimension is a nice challenge. T...
We describe a randomized algorithm for computing the trapezoidal decomposition of a simple polygon. ...
We describe a randomized algorithm for computing the trapezoidal decomposition of a simple polygon. ...
An algorithm for constructing almost regular triangulations (ARTs) for three-dimensional polygonal d...
We describe a randomized algorithm for computing the trapezoidal decomposition of a simple polygon. ...
In this paper we use dynamic geometry software to investigate a class of tilings called k-uniform ti...