Abstract- A large number of redundant data will be produced during the data capture processing. This paper based on the resolution of the human eye and the improved algorithm, uses the sensors as little as possible to capture the movement data in the skeletal animation technology. Then based on 3D virtual human model, more lifelike movement details will be generated. So that, we can capture the motion process of virtual people generally and take account of the virtual people movement details high fidelity
Fifth IEEE Workshop on Applications of Computer Vision : December 4-6, 2000 : USAThis paper presents...
The multitude of sensors, transducers and data acquisition systems used in the ever-increasing domai...
Abstract. The interesting combination of Chapters in this book gives a nice overview of the importan...
Automatic, non-intrusive vision-based capture of the human body motion opens new possibilities in ap...
Motion capture systems, using optical, magnetic or mechanical sensors are now widely used to record ...
Human motion capture has become one of the major area of interest in the field of computer vision. S...
Human motion is so complex that model-based animation techniques still do not produce enough realist...
Capturing full-human-body performances in real time, and providing accurate descriptions of both hum...
3D-modelling has become a popular way to create graphics for many IT-based applications. The technol...
Eighth International Conference on Information Visualisation, IV 2004 : 14-16 July 2004We present hu...
Motion pose capture technology can effectively solve the problem of difficulty in defining character...
Modern Motion Capture (MoCap) technologies utilise sophisticated equipment and advanced software to ...
This paper deals with techniques for acquiring data for character animation driven from video. Among...
Abstract: In this paper, we developed a dynamic motion analysis platform to analyze the nature of hu...
Digital Human Models (DHMs) are getting more applicable in the simulation of human postures/actions ...
Fifth IEEE Workshop on Applications of Computer Vision : December 4-6, 2000 : USAThis paper presents...
The multitude of sensors, transducers and data acquisition systems used in the ever-increasing domai...
Abstract. The interesting combination of Chapters in this book gives a nice overview of the importan...
Automatic, non-intrusive vision-based capture of the human body motion opens new possibilities in ap...
Motion capture systems, using optical, magnetic or mechanical sensors are now widely used to record ...
Human motion capture has become one of the major area of interest in the field of computer vision. S...
Human motion is so complex that model-based animation techniques still do not produce enough realist...
Capturing full-human-body performances in real time, and providing accurate descriptions of both hum...
3D-modelling has become a popular way to create graphics for many IT-based applications. The technol...
Eighth International Conference on Information Visualisation, IV 2004 : 14-16 July 2004We present hu...
Motion pose capture technology can effectively solve the problem of difficulty in defining character...
Modern Motion Capture (MoCap) technologies utilise sophisticated equipment and advanced software to ...
This paper deals with techniques for acquiring data for character animation driven from video. Among...
Abstract: In this paper, we developed a dynamic motion analysis platform to analyze the nature of hu...
Digital Human Models (DHMs) are getting more applicable in the simulation of human postures/actions ...
Fifth IEEE Workshop on Applications of Computer Vision : December 4-6, 2000 : USAThis paper presents...
The multitude of sensors, transducers and data acquisition systems used in the ever-increasing domai...
Abstract. The interesting combination of Chapters in this book gives a nice overview of the importan...