Information System (IS) studies traditionally conceptualize and operationalize ‘intrinsic motivation toward using systems ’ as perceived enjoyment (PE). Enlightened by Vallerand’s (1997) theorization, we develop a tri-dimensional, second-order construct – Rich Intrinsic Motivation (RIM), specifically targeting at mandatory use contexts (e.g., workplaces). RIM contains three aspects: intrinsic motivation toward accomplishment (IMap), to know (IMkw), and to experience stimulation (IMst), where IMst is analogous to the traditional PE conceptualization. We validated RIM with data from a large telecom service company that has implemented CRM systems. Our results support validity and reliability of RIM and illustrate its superiority over PE in pr...
Motivation to use information systems (IS) continues to be an important area of research given recen...
This study builds on the extant literature on motivation and information systems by examining the me...
Despite the growth and commercial potential of virtual worlds, relatively little is known about what...
2009-2010 > Academic research: refereed > Refereed conference paperVersion of RecordPublishe
We identify two post-acceptance information system (IS) usage behaviors related to how employees lev...
We identify two post-acceptance information system (IS) usage behaviors related to how employees lev...
We conceptualize two distinct post-acceptance usage behaviors: (1) routine use (RTN) refers to the u...
To motivate users to adopt and use information systems effectively, the nature of motivation should ...
A key issue facing information systems researchers and practitioners has been the difficulty in crea...
This research utilizes the Integrated Model of Technology Acceptance (IMTA) study the intention to u...
Users’ exploratory usage of enterprise systems plays a critical role in determining the extent to wh...
Researchers in the field of information system (IS) endorse the view that there is always a discrepa...
This research examines whether the hedonic1 or utilitarian nature of a system serves as a boundary c...
This study reports on a meta-analytic investigation of the effects of intrinsic, extrinsic, hedonic ...
ABSTRACT Intrinsic motivation (IM) refers to engaging in an activity for the pleasure inherent in th...
Motivation to use information systems (IS) continues to be an important area of research given recen...
This study builds on the extant literature on motivation and information systems by examining the me...
Despite the growth and commercial potential of virtual worlds, relatively little is known about what...
2009-2010 > Academic research: refereed > Refereed conference paperVersion of RecordPublishe
We identify two post-acceptance information system (IS) usage behaviors related to how employees lev...
We identify two post-acceptance information system (IS) usage behaviors related to how employees lev...
We conceptualize two distinct post-acceptance usage behaviors: (1) routine use (RTN) refers to the u...
To motivate users to adopt and use information systems effectively, the nature of motivation should ...
A key issue facing information systems researchers and practitioners has been the difficulty in crea...
This research utilizes the Integrated Model of Technology Acceptance (IMTA) study the intention to u...
Users’ exploratory usage of enterprise systems plays a critical role in determining the extent to wh...
Researchers in the field of information system (IS) endorse the view that there is always a discrepa...
This research examines whether the hedonic1 or utilitarian nature of a system serves as a boundary c...
This study reports on a meta-analytic investigation of the effects of intrinsic, extrinsic, hedonic ...
ABSTRACT Intrinsic motivation (IM) refers to engaging in an activity for the pleasure inherent in th...
Motivation to use information systems (IS) continues to be an important area of research given recen...
This study builds on the extant literature on motivation and information systems by examining the me...
Despite the growth and commercial potential of virtual worlds, relatively little is known about what...