This study presents research findings to informthe design and development of innovativemobile services aiming to enable collocated people to interact with each other in public urban places. The main goal of this research is to provide applications and deliver guidelines to positively influence the user experience of different public urban places during everyday urban life. This study describes the design and evaluation of mobile content and services enabling mobile mediated interactions in an anonymous way. The research described in this thesis is threefold. First, this study investigates how Information and Communication Technology (ICT) can be utilised in particular urban public places to influence the experience of urban dwellers d...
Since the introduction of the Walkman in the 1980s, an increasing amount of people are using mobile ...
The mobile phone has transformed life in the city. Using them, individuals can both receive informat...
This paper introduces Sapporo World Window (hereafter SWW), an interactive social media mash-up depl...
This study presents research findings to informthe design and development of innovativemobile servic...
This paper introduces our research on influencing the experience of people in urban public places th...
This paper introduces our research on influencing the experience of people in urban public places th...
This thesis employs a practice-based research approach in order to determine the influence of digita...
The majority of the world’s population now lives in cities (United Nations, 2008) resulting in an ur...
Using information and communication technology devices in public urban places can help to create a p...
Using information and communication technology devices in public urban places can help to create a p...
Despite the rapidly urbanising population, public transport usage in metropolitan areas is not growi...
Public transportation is an environment with great potential for applying location-based services th...
Abstract. Ubiquitous and mobile computer technologies are increasingly being appropriated to facilit...
The majority of the world’s population now lives in cities (United Nations, 2008) resulting in an ur...
Since the introduction of the Walkman in the 1980s, an increasing amount of people are using mobile ...
Since the introduction of the Walkman in the 1980s, an increasing amount of people are using mobile ...
The mobile phone has transformed life in the city. Using them, individuals can both receive informat...
This paper introduces Sapporo World Window (hereafter SWW), an interactive social media mash-up depl...
This study presents research findings to informthe design and development of innovativemobile servic...
This paper introduces our research on influencing the experience of people in urban public places th...
This paper introduces our research on influencing the experience of people in urban public places th...
This thesis employs a practice-based research approach in order to determine the influence of digita...
The majority of the world’s population now lives in cities (United Nations, 2008) resulting in an ur...
Using information and communication technology devices in public urban places can help to create a p...
Using information and communication technology devices in public urban places can help to create a p...
Despite the rapidly urbanising population, public transport usage in metropolitan areas is not growi...
Public transportation is an environment with great potential for applying location-based services th...
Abstract. Ubiquitous and mobile computer technologies are increasingly being appropriated to facilit...
The majority of the world’s population now lives in cities (United Nations, 2008) resulting in an ur...
Since the introduction of the Walkman in the 1980s, an increasing amount of people are using mobile ...
Since the introduction of the Walkman in the 1980s, an increasing amount of people are using mobile ...
The mobile phone has transformed life in the city. Using them, individuals can both receive informat...
This paper introduces Sapporo World Window (hereafter SWW), an interactive social media mash-up depl...