Abstract: In recent years, a growing number of studies is being conducted into the effectiveness of digital game-based learning (DGBL). Despite this growing interest, however, it remains difficult to draw general conclusions due to the disparities in methods and reporting. Guidelines or a standardized procedure for conducting DGBL effectiveness research would allow to compare results across studies and provide well-founded and more generalizable evidence for the impact of DGBL. This study presents a first step in this process by mapping current practices through a systematic literature review. The review included peer-reviewed journal and conference publications between 2000 and 2012. Other inclusion criteria were that (1) the study’s prima...
International audienceAlthough many studies have investigated the effects of digital game-based lear...
Studies have shown that digital game-based learning (DGBL) can stimulate learners and increase motiv...
This paper was created as part of the Online Master of Science - Computer Science (OMS CS) CS6460 Ed...
In recent years, a growing number of studies is being conducted into the effectiveness of digital ga...
In recent years, a growing number of studies is being conducted into the effectiveness of digital ga...
In recent years, a growing number of studies are being conducted into the effectiveness of digital g...
Despite efforts for defining best practices for assessing Digital Game-Based Learning (DGBL) effecti...
The present study aims at defining effectiveness of digital game-based learning (DGBL) in the contex...
Recent years saw the emergence of a need for systematic effectiveness assessment of digital game-bas...
Digital game-based learning (DGBL) has been perceived as an engaging teaching approach to foster stu...
The use of games in educational contexts is well documented in GBL research. Nevertheless, effective...
[[abstract]]This study developed an educational online game, Super Delivery, targeting knowledge abo...
The CHERMUG project aims to develop a digital game to support students in acquiring methodological a...
The rapid development of information technology affects numerous aspects of human life, including ed...
© 2017, FACTEACHEREDUCATION. All rights reserved. The paper presents a review of literature resource...
International audienceAlthough many studies have investigated the effects of digital game-based lear...
Studies have shown that digital game-based learning (DGBL) can stimulate learners and increase motiv...
This paper was created as part of the Online Master of Science - Computer Science (OMS CS) CS6460 Ed...
In recent years, a growing number of studies is being conducted into the effectiveness of digital ga...
In recent years, a growing number of studies is being conducted into the effectiveness of digital ga...
In recent years, a growing number of studies are being conducted into the effectiveness of digital g...
Despite efforts for defining best practices for assessing Digital Game-Based Learning (DGBL) effecti...
The present study aims at defining effectiveness of digital game-based learning (DGBL) in the contex...
Recent years saw the emergence of a need for systematic effectiveness assessment of digital game-bas...
Digital game-based learning (DGBL) has been perceived as an engaging teaching approach to foster stu...
The use of games in educational contexts is well documented in GBL research. Nevertheless, effective...
[[abstract]]This study developed an educational online game, Super Delivery, targeting knowledge abo...
The CHERMUG project aims to develop a digital game to support students in acquiring methodological a...
The rapid development of information technology affects numerous aspects of human life, including ed...
© 2017, FACTEACHEREDUCATION. All rights reserved. The paper presents a review of literature resource...
International audienceAlthough many studies have investigated the effects of digital game-based lear...
Studies have shown that digital game-based learning (DGBL) can stimulate learners and increase motiv...
This paper was created as part of the Online Master of Science - Computer Science (OMS CS) CS6460 Ed...