This study investigated the display of “expert ” behavior by outstanding video game–playing children. Seven highly proficient, video game–playing, 10- and 11-year-old children were observed in the act of teaching adult “foils ” how to play one of two popular home video games. The children were also debriefed after the teaching sessions. Observation and debriefing transcripts were then analyzed for evidence of expert behav-iors such as self-monitoring, pattern recognition, principled decision making, qualitative thinking, and superior memory. The findings indicate that outstanding video game–playing children frequently display the characteristics of experts as they are displayed in other domains. Differences in levels of expertise also appea...
peer reviewedRecent studies in adults have shown an advantage for video games players compared to no...
We investigated the influence of playing a video game on children’s ability to distinguish between f...
It is important to develop an understanding of children’s engagement and choices in learning experie...
This study explored the self-regulation of recreational video game playing by college age video game...
This study investigated fourth-seventh graders’ approaches to learning a digital game designed to te...
Video-game play (particularly “action” video-games) holds exciting promise as an activity that may...
This study examined differences in self-regulation among college-age expert, moderately expert, and ...
Cognitive science has long shown interest in expertise, in part because prediction and control of ex...
This article provides a synthesis of a group of research studies conducted to better understand in w...
<div><p>Cognitive science has long shown interest in expertise, in part because prediction and contr...
The purpose is to find out whether video games can have positive effects on children and whether we ...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
The purpose of the study was to gain information regarding the relationship of playing computer vide...
In the 21st century, being a parent means having to deal with buying, monitoring, and negotiating ab...
Cognitive science has long shown interest in expertise, in part because prediction and control of ex...
peer reviewedRecent studies in adults have shown an advantage for video games players compared to no...
We investigated the influence of playing a video game on children’s ability to distinguish between f...
It is important to develop an understanding of children’s engagement and choices in learning experie...
This study explored the self-regulation of recreational video game playing by college age video game...
This study investigated fourth-seventh graders’ approaches to learning a digital game designed to te...
Video-game play (particularly “action” video-games) holds exciting promise as an activity that may...
This study examined differences in self-regulation among college-age expert, moderately expert, and ...
Cognitive science has long shown interest in expertise, in part because prediction and control of ex...
This article provides a synthesis of a group of research studies conducted to better understand in w...
<div><p>Cognitive science has long shown interest in expertise, in part because prediction and contr...
The purpose is to find out whether video games can have positive effects on children and whether we ...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
The purpose of the study was to gain information regarding the relationship of playing computer vide...
In the 21st century, being a parent means having to deal with buying, monitoring, and negotiating ab...
Cognitive science has long shown interest in expertise, in part because prediction and control of ex...
peer reviewedRecent studies in adults have shown an advantage for video games players compared to no...
We investigated the influence of playing a video game on children’s ability to distinguish between f...
It is important to develop an understanding of children’s engagement and choices in learning experie...