This study investigated the effects of gameplaying on fifth-graders ’ maths performance and attitudes. One hundred twenty five fifth graders were recruited and assigned to a cooperative Teams-Games-Tournament (TGT), interpersonal competitive or no gameplaying condition. A state standards-based maths exam and an inventory on attitudes towards maths were used for the pretest and posttest. The students ’ gender, socio-economic status and prior maths ability were examined as the moderating variables and covariate. Multivariate analysis of covariance (MANCOVA) indicated that gameplaying was more effective than drills in promoting maths performance, and cooperative gameplaying was most effective for promoting positive maths attitudes regardless o...
The effectiveness of games is largely dependent on the way games are integrated in the curriculum. T...
The present study assesses the effectiveness of a commercial educational math game for improving the...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...
This study investigated the effects of gameplaying on fifth-graders ’ maths performance and attitude...
Abstract Games-based learning has captured the interest of educationalists and industrialists who se...
While numerous claims are made about the effectiveness of games, the studies that examine their educ...
The present research examined how mode of play in an educational mathematics video game impacts lear...
This study investigated the developmental influence of collaborative games, in the form of game-base...
The primary focus of this study was to investigate the effectiveness of games when used in tertiary-...
There has been an increasing concerns that the traditional instructional methods militate against st...
The study investigated the effects of Games Strategy on enhancing pupils’ performance in Mathematics...
Games-based learning has captured the interest of educationalists and industrialists who seek to rev...
A primary goal of math education is to build math competence and confidence. Unfortunately it is too...
This study investigated the effects of the use of cooperative learning on eighth grade General Math ...
Games-based learning involves instruction with realistic game experiences (Cicchino, 2015). This act...
The effectiveness of games is largely dependent on the way games are integrated in the curriculum. T...
The present study assesses the effectiveness of a commercial educational math game for improving the...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...
This study investigated the effects of gameplaying on fifth-graders ’ maths performance and attitude...
Abstract Games-based learning has captured the interest of educationalists and industrialists who se...
While numerous claims are made about the effectiveness of games, the studies that examine their educ...
The present research examined how mode of play in an educational mathematics video game impacts lear...
This study investigated the developmental influence of collaborative games, in the form of game-base...
The primary focus of this study was to investigate the effectiveness of games when used in tertiary-...
There has been an increasing concerns that the traditional instructional methods militate against st...
The study investigated the effects of Games Strategy on enhancing pupils’ performance in Mathematics...
Games-based learning has captured the interest of educationalists and industrialists who seek to rev...
A primary goal of math education is to build math competence and confidence. Unfortunately it is too...
This study investigated the effects of the use of cooperative learning on eighth grade General Math ...
Games-based learning involves instruction with realistic game experiences (Cicchino, 2015). This act...
The effectiveness of games is largely dependent on the way games are integrated in the curriculum. T...
The present study assesses the effectiveness of a commercial educational math game for improving the...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...