This mixed methods study explored the dynamics of interaction within a self-paced online learning environment. It used rich media and a mix of traditional and emerging asynchronous computer-mediated communication tools to determine what forms of interaction learners in a self-paced online course value most and what impact they perceive interaction to have on their overall learning experience. This study demonstrated that depending on the specific circumstance, not all forms of interaction may be either equally valued by learners or effective. Participants differentiated among the various learning interactions available and indicated that informal interactions were as important as formal interactions in determining the quality of the online ...
The purpose of this study was to investigate the types of interactions that students perceived to be...
The primary focus in the research of online learning is interaction, which is central to an educatio...
Can the development of convergence and social presence indicate an interactive learning environment?...
This mixed methods study explored the dynamics of interaction within a self-paced online learning en...
This mixed methods study explored the dynamics of interaction within a self-paced online learning en...
This mixed methods study explored the dynamics of interaction within a self-paced online learning en...
This paper reviews the literature on the learning effectiveness of asynchronous online environments....
Advances in computer mediated communication technologies have sparked and continue to facilitate the...
Schools and colleges all around the world have started making use of advanced technology to provide ...
Learner participation is related to communication and interaction skills. This study intended to id...
© 2004 Jon Malcolm Pearce.This thesis combines ideas from human-computer interaction, education and ...
This study investigates the learnersâ?? preference of academic, collaborative and social interaction...
In order to investigate the efficacy of interaction among college students in a Web-based learning e...
In order to investigate the efficacy of interaction among college students in a Web-based learning e...
Thesis (PhD) - Indiana University, School of Education, 2006Given the lack of research on the pedago...
The purpose of this study was to investigate the types of interactions that students perceived to be...
The primary focus in the research of online learning is interaction, which is central to an educatio...
Can the development of convergence and social presence indicate an interactive learning environment?...
This mixed methods study explored the dynamics of interaction within a self-paced online learning en...
This mixed methods study explored the dynamics of interaction within a self-paced online learning en...
This mixed methods study explored the dynamics of interaction within a self-paced online learning en...
This paper reviews the literature on the learning effectiveness of asynchronous online environments....
Advances in computer mediated communication technologies have sparked and continue to facilitate the...
Schools and colleges all around the world have started making use of advanced technology to provide ...
Learner participation is related to communication and interaction skills. This study intended to id...
© 2004 Jon Malcolm Pearce.This thesis combines ideas from human-computer interaction, education and ...
This study investigates the learnersâ?? preference of academic, collaborative and social interaction...
In order to investigate the efficacy of interaction among college students in a Web-based learning e...
In order to investigate the efficacy of interaction among college students in a Web-based learning e...
Thesis (PhD) - Indiana University, School of Education, 2006Given the lack of research on the pedago...
The purpose of this study was to investigate the types of interactions that students perceived to be...
The primary focus in the research of online learning is interaction, which is central to an educatio...
Can the development of convergence and social presence indicate an interactive learning environment?...