While the studio environment has been promoted as an ideal educational setting for project-based disciplines, few qualitative studies have been undertaken in a comprehensive way (Bose, 2007). This study responds to this need by adopting Grounded Theory methodology in a qualitative comparative approach. The research aims to explore the limitations and benefits of a face-to-face (f2f) design studio as well as a virtual design studio (VDS) as experienced by architecture students and educators at an Australian university in order to find the optimal combination for a blended environment to maximize learning. The main outcome is a holistic multidimensional blended model being sufficiently flexible to adapt to various setting, in the process, fac...
The development of e-learning platforms is fundamentally changing the nature of education across all...
Background: The coronavirus disease 2019 (COVID-19) pandemic upended the educational system around t...
The process of moving the physical design studio experience, where social interaction is a guiding p...
While the studio environment has been promoted as an ideal educational setting for project-based dis...
While the studio environment has been promoted as an ideal educational setting for project-based dis...
This paper describes a pedagogical experiment in which blended learning strategies were used to repl...
In a study aimed at better understanding how students adapt to new blended studio learning environme...
Cataloged from PDF version of article.Blended learning has already become an indispensable part of e...
AbstractDespite these huge efforts in university teaching and learning, still the fact remains that ...
While the studio is widely accepted as the learning environment where architecture students most eff...
Abstract Design education is based on a model of instruction that encourages open practices such as ...
This paper presents a distributed and blended model for a virtual design studio and demonstrates the...
Blended learning has already become an indispensable part of education in many fields. However, the ...
Iran as a developing country faces many considerable shortages of both physical learning environment...
While the studio environment has been promoted as an ideal educational setting for project-based dis...
The development of e-learning platforms is fundamentally changing the nature of education across all...
Background: The coronavirus disease 2019 (COVID-19) pandemic upended the educational system around t...
The process of moving the physical design studio experience, where social interaction is a guiding p...
While the studio environment has been promoted as an ideal educational setting for project-based dis...
While the studio environment has been promoted as an ideal educational setting for project-based dis...
This paper describes a pedagogical experiment in which blended learning strategies were used to repl...
In a study aimed at better understanding how students adapt to new blended studio learning environme...
Cataloged from PDF version of article.Blended learning has already become an indispensable part of e...
AbstractDespite these huge efforts in university teaching and learning, still the fact remains that ...
While the studio is widely accepted as the learning environment where architecture students most eff...
Abstract Design education is based on a model of instruction that encourages open practices such as ...
This paper presents a distributed and blended model for a virtual design studio and demonstrates the...
Blended learning has already become an indispensable part of education in many fields. However, the ...
Iran as a developing country faces many considerable shortages of both physical learning environment...
While the studio environment has been promoted as an ideal educational setting for project-based dis...
The development of e-learning platforms is fundamentally changing the nature of education across all...
Background: The coronavirus disease 2019 (COVID-19) pandemic upended the educational system around t...
The process of moving the physical design studio experience, where social interaction is a guiding p...