“How can I get my students to read? ” is a question frequently asked by educators when dealing with 21 st century students. In this article, I review current literature based around using video games as a pedagogical tool. Topics looked at include the decline of interest in reading, the rise in student comfort with technology, the ability for video games to increase intrinsic motivation, how the larger fields of reading, motivation, and video games form the reasoning for this research, and benefits from previous research. Primary research is also discussed; 20 students from Ohio Dominican University participated in a study where they played the video game The Hobbit (2003) to see whether they would be motivated to read the book The Hobbit (...
People say that video games give bad influence to people, especially young generation. However, with...
Science education video game research points toward promising, but inconclusive results in both stud...
ABSTRACT Motivation is one of the driving forces behind the recent interest in games with educationa...
Video games have become increasingly popular as a recreational activity for young people and learner...
There is considerable interest in leveraging video games to support students’ motivation. This invol...
Recent developments suggest video games will be critical tools for engaging twenty-first-century le...
Over the last 20 years research has explored potential cognitive benefits of playing video games. On...
This project attempted to answer two basic questions. First, how does the playing of games increase ...
This study examined computer game development as a pedagogical activity to motivate and engage stude...
The purpose of this study was to explore the role that tabletop role-playing games (TRPGs) play in d...
The first part of this study shows that there is increased support for using video games in the clas...
[[abstract]]Malone suggested challenge, fantasy, and curiosity are the three key factors that make c...
Teaching and Learning Department Capstone Project.This paper explores the affordances of digital vid...
While there is a great deal of theoretical support to back the use of video games in education, howe...
Throughout the last couple of years, the gap between pupils’ everyday lives and their education has ...
People say that video games give bad influence to people, especially young generation. However, with...
Science education video game research points toward promising, but inconclusive results in both stud...
ABSTRACT Motivation is one of the driving forces behind the recent interest in games with educationa...
Video games have become increasingly popular as a recreational activity for young people and learner...
There is considerable interest in leveraging video games to support students’ motivation. This invol...
Recent developments suggest video games will be critical tools for engaging twenty-first-century le...
Over the last 20 years research has explored potential cognitive benefits of playing video games. On...
This project attempted to answer two basic questions. First, how does the playing of games increase ...
This study examined computer game development as a pedagogical activity to motivate and engage stude...
The purpose of this study was to explore the role that tabletop role-playing games (TRPGs) play in d...
The first part of this study shows that there is increased support for using video games in the clas...
[[abstract]]Malone suggested challenge, fantasy, and curiosity are the three key factors that make c...
Teaching and Learning Department Capstone Project.This paper explores the affordances of digital vid...
While there is a great deal of theoretical support to back the use of video games in education, howe...
Throughout the last couple of years, the gap between pupils’ everyday lives and their education has ...
People say that video games give bad influence to people, especially young generation. However, with...
Science education video game research points toward promising, but inconclusive results in both stud...
ABSTRACT Motivation is one of the driving forces behind the recent interest in games with educationa...