There has been an increasing interest in objects within the HCI field particularly with a view to designing tangible interfaces. However, little is known about how people make sense of objects and how objects support thinking. This paper presents a study of groups of engineers using physical objects to prototype designs, and articulates the roles that physical objects play in supporting their design thinking and communications. The study finds that design thinking is heavily dependent upon physical objects, that designers are active and opportunistic in seeking out physical props and that the interpretation and use of an object depends heavily on the activity. The paper discusses the trade-offs that designers make between speed and accuracy...
This contribution vets into Tangible User Interfaces (TUI) and objects’ smart attitudes as emerging ...
New forms of combining tangible interfaces and Augmented Reality (AR) systems are the supporting tec...
Getting down to details: Using theories of cognition and learning to inform tangible user interface ...
There has been an increasing interest in objects within the HCI field particularly with a view to de...
There has been an increasing interest in objects within the HCI field particularly with a view to de...
The design process used in the development of many products we use daily and the nature of the produ...
This project investigates how tangible technologies affect the way learners interact with and unders...
Digital technologies enable realistic and highly refined representations early in the design process...
Abstract. This paper shows that tangible user interfaces support cognitive actions that are associat...
The vision of ubiquitous and tangible computing is a world filled with a plethora of objects beneath...
Communication is not limited to the use of words and sounds. Artefacts can also emit multi-sensory c...
This project investigates how tangible technologies affect the way learners interact with and unders...
Both the nature of many products and their process of creation are becoming increasingly digitally m...
This article proposes an overview on the evolution of interaction design concepts considering smart...
Both the nature of many products and their process of creation are becoming increasingly digitally m...
This contribution vets into Tangible User Interfaces (TUI) and objects’ smart attitudes as emerging ...
New forms of combining tangible interfaces and Augmented Reality (AR) systems are the supporting tec...
Getting down to details: Using theories of cognition and learning to inform tangible user interface ...
There has been an increasing interest in objects within the HCI field particularly with a view to de...
There has been an increasing interest in objects within the HCI field particularly with a view to de...
The design process used in the development of many products we use daily and the nature of the produ...
This project investigates how tangible technologies affect the way learners interact with and unders...
Digital technologies enable realistic and highly refined representations early in the design process...
Abstract. This paper shows that tangible user interfaces support cognitive actions that are associat...
The vision of ubiquitous and tangible computing is a world filled with a plethora of objects beneath...
Communication is not limited to the use of words and sounds. Artefacts can also emit multi-sensory c...
This project investigates how tangible technologies affect the way learners interact with and unders...
Both the nature of many products and their process of creation are becoming increasingly digitally m...
This article proposes an overview on the evolution of interaction design concepts considering smart...
Both the nature of many products and their process of creation are becoming increasingly digitally m...
This contribution vets into Tangible User Interfaces (TUI) and objects’ smart attitudes as emerging ...
New forms of combining tangible interfaces and Augmented Reality (AR) systems are the supporting tec...
Getting down to details: Using theories of cognition and learning to inform tangible user interface ...