doi:10.5937/comman1329079M Summary: In order to investigate how online activities and digital cultures mediate children’s socialisation to consumer culture, this paper discusses the findings of a research project on online games for tweens which focus on fashion. Popular websites for girls include a variety of games centred on fashion; these are mainly paper dolls sites, which engage girls in a drag and drop activity of clothes and fashion items on sexualised bodies, at times of celebrities. Some reproduce fashion and beauty ideals in settings such as cat-walks, hairstyle and beauty saloons, etc. Others, such as Stardoll.com, offer more complex environments, integrating dressing up activities with the creation of an online persona, combined...
This thesis examines young black girls??? use of Stardoll.com???a large and growing virtual\ud doll ...
In this thesis I survey the terrain of digital interactions between youth, corporations and pop cult...
This research, using an extensive sample of mass-produced dressing-up costumes aimed at pre-school a...
In order to investigate how online activities and digital cultures mediate children’s socialisation ...
In order to investigate how online activities and digital cultures mediate children’s socialisation...
The TOPmodel brand contains products for girls aged 7–15, such as notebooks, colouring books, access...
While the attention of researchers has focused on video games, texting and, more recently, the growt...
This article reports findings from a study in which twenty-six girls aged 12 – 13 took part in works...
Like globalization and urbanization, digital culture has transformed the world. Childhood has not be...
This thesis explores the importance of clothing in the lives of pre-teen girls; how do girls of 8 to...
Part of the Volume on Youth, Identity, and Digital MediaThis chapter examines identity within the co...
Fashion has always played a central role in shaping and transforming how gender and identity are per...
Opportunities for social, cultural, and political inclusion available to the modern American girl ar...
International audiencePurposeThe purpose of this paper is to examine whether children’s online play ...
Consumption practices of children in contemporary Western societies are implicated in the reconstruc...
This thesis examines young black girls??? use of Stardoll.com???a large and growing virtual\ud doll ...
In this thesis I survey the terrain of digital interactions between youth, corporations and pop cult...
This research, using an extensive sample of mass-produced dressing-up costumes aimed at pre-school a...
In order to investigate how online activities and digital cultures mediate children’s socialisation ...
In order to investigate how online activities and digital cultures mediate children’s socialisation...
The TOPmodel brand contains products for girls aged 7–15, such as notebooks, colouring books, access...
While the attention of researchers has focused on video games, texting and, more recently, the growt...
This article reports findings from a study in which twenty-six girls aged 12 – 13 took part in works...
Like globalization and urbanization, digital culture has transformed the world. Childhood has not be...
This thesis explores the importance of clothing in the lives of pre-teen girls; how do girls of 8 to...
Part of the Volume on Youth, Identity, and Digital MediaThis chapter examines identity within the co...
Fashion has always played a central role in shaping and transforming how gender and identity are per...
Opportunities for social, cultural, and political inclusion available to the modern American girl ar...
International audiencePurposeThe purpose of this paper is to examine whether children’s online play ...
Consumption practices of children in contemporary Western societies are implicated in the reconstruc...
This thesis examines young black girls??? use of Stardoll.com???a large and growing virtual\ud doll ...
In this thesis I survey the terrain of digital interactions between youth, corporations and pop cult...
This research, using an extensive sample of mass-produced dressing-up costumes aimed at pre-school a...