Abstract. Easy missions approaches to machine learning seek to synthesize solutions for complex tasks from those for simpler ones. In genetic programming, this has been achieved by identifying goals and fitness functions for subproblems of the overall problem. Solutions evolved for these subproblems are then reused to speed up learning, either as automatically defined functions (ADFs) or by seeding a new GP population. Previous positive results using both approaches for learning in multi-agent systems (MAS) showed that incremental reuse using easy missions achieves comparable or better overall fitness than monolithic simple GP. A key unresolved issue dealt with hybrid reuse using ADF plus easy missions. Results in the keep-away soccer domai...
Genetic programming systems typically use a fixed training population to optimize programs according...
Layered learning allows decomposition of the stages of learning in a problem domain. We apply this t...
We use simulated soccer to study multiagent learning. Each team's players (agents) share action...
We consider the problem of incremental transfer of behaviors in a multi-agent learning test bed (kee...
Easy missions is an approach to machine learning that seeks to synthesize solutions for complex task...
Keepaway soccer is a challenging robot control task that has been widely used as a benchmark for eva...
Genetic Programming is an evolutionary computation technique which searches for those computer progr...
This paper presents a study of different methods of using incremental evolution with genetic program...
This paper reports on the evolution of GP teams in different classiffication and regression problems...
We study multiagent learning in a simulated soccer scenario. Players from the same team share a co...
Back in 1986, Dickmanns, Winklhofer, and the author used a genetic algorithm to evolve variable-leng...
Genetic Algorithms is a computational model inspired by Darwin's theory of evolution. It has a broad...
Genetic algorithms (GAs) are biologically motivated adaptive systems which have been used, with vary...
We use simulated soccer to study multiagent learning. Each team's players (agents) share action se...
Genetic algorithms (GAs) are biologically motivated adaptive systems which have been used, with vary...
Genetic programming systems typically use a fixed training population to optimize programs according...
Layered learning allows decomposition of the stages of learning in a problem domain. We apply this t...
We use simulated soccer to study multiagent learning. Each team's players (agents) share action...
We consider the problem of incremental transfer of behaviors in a multi-agent learning test bed (kee...
Easy missions is an approach to machine learning that seeks to synthesize solutions for complex task...
Keepaway soccer is a challenging robot control task that has been widely used as a benchmark for eva...
Genetic Programming is an evolutionary computation technique which searches for those computer progr...
This paper presents a study of different methods of using incremental evolution with genetic program...
This paper reports on the evolution of GP teams in different classiffication and regression problems...
We study multiagent learning in a simulated soccer scenario. Players from the same team share a co...
Back in 1986, Dickmanns, Winklhofer, and the author used a genetic algorithm to evolve variable-leng...
Genetic Algorithms is a computational model inspired by Darwin's theory of evolution. It has a broad...
Genetic algorithms (GAs) are biologically motivated adaptive systems which have been used, with vary...
We use simulated soccer to study multiagent learning. Each team's players (agents) share action se...
Genetic algorithms (GAs) are biologically motivated adaptive systems which have been used, with vary...
Genetic programming systems typically use a fixed training population to optimize programs according...
Layered learning allows decomposition of the stages of learning in a problem domain. We apply this t...
We use simulated soccer to study multiagent learning. Each team's players (agents) share action...