The duration of the aftereffects from virtual environment (VE) exposure are not well characterized to date. Yet information concerning the incidence and enduring nature of these effects is essential to delimit the effective and safe use of VE technology. This study examined the aftereffects from VE exposure after three different exposure periods ranging from 15 to 45 minutes. Sixty participants were randomly assigned to one of the exposure periods, twenty to each condition. Sickness symptomatology, eye-hand coordination, and postural stability were measured before and after exposure. There were live measurements taken after exposure at 15 minute intervals. The results from the sickness symptomatology have been analyzed to date and show sign...
Virtual environments (VE) offer unique training opportunities, including training astronauts to prea...
Background: Virtual environment (VE) technology has many promising applications in a variety of area...
Research indicates that users of Virtual Environments (VEs) can experience a variety of effects know...
To study the potential aftereffects of virtual environments (VE), tests of visually guided behavior ...
To study the potential aftereffects of virtual environments (VE), tests of visually guided behavior ...
Immersive Virtual Environment (VE) technology, also known as virtual reality, is being touted as an ...
Many researchers have spoken of the adverse effects associated with virtual environment (VE) systems...
Many researchers have spoken of the adverse effects associated with virtual environment (VE) systems...
Although simulator sickness is known to increase with protracted exposure and to diminish with repea...
For those interested in using head-coupled PC-based immersive virtual environment (VE) technology to...
For those interested in using head-coupled PC-based immersive virtual environment (VE) technology to...
For those interested in using head-coupled PC-based immersive virtual environment (VE) technology to...
Objective: This study investigated potential means of facilitating a return to normal functioning fo...
Objective: This study investigated potential means of facilitating a return to normal functioning fo...
Cybersickness symptoms are the virdntended psychophysiological side effects of participation in virt...
Virtual environments (VE) offer unique training opportunities, including training astronauts to prea...
Background: Virtual environment (VE) technology has many promising applications in a variety of area...
Research indicates that users of Virtual Environments (VEs) can experience a variety of effects know...
To study the potential aftereffects of virtual environments (VE), tests of visually guided behavior ...
To study the potential aftereffects of virtual environments (VE), tests of visually guided behavior ...
Immersive Virtual Environment (VE) technology, also known as virtual reality, is being touted as an ...
Many researchers have spoken of the adverse effects associated with virtual environment (VE) systems...
Many researchers have spoken of the adverse effects associated with virtual environment (VE) systems...
Although simulator sickness is known to increase with protracted exposure and to diminish with repea...
For those interested in using head-coupled PC-based immersive virtual environment (VE) technology to...
For those interested in using head-coupled PC-based immersive virtual environment (VE) technology to...
For those interested in using head-coupled PC-based immersive virtual environment (VE) technology to...
Objective: This study investigated potential means of facilitating a return to normal functioning fo...
Objective: This study investigated potential means of facilitating a return to normal functioning fo...
Cybersickness symptoms are the virdntended psychophysiological side effects of participation in virt...
Virtual environments (VE) offer unique training opportunities, including training astronauts to prea...
Background: Virtual environment (VE) technology has many promising applications in a variety of area...
Research indicates that users of Virtual Environments (VEs) can experience a variety of effects know...