The impact of technology on children is said to be very crucial in this era, so every single issues are needed to take into consideration on designing an interactive layout of design for children. This research focuses on understanding the design needed for children’s applications in terms of perception, memory, symbolic representation, problem solving and language. The definition of children used in this research is broad rather than narrow, it can include toddlers and teenagers but the core work of this survey focuses on children in primary schools. However, children at preoperational stage which are at the age of 2 to7 are the main target for this research. A simple testing process was conducted with children in order to understand the c...
As children become primary users of technologies, there is a need to identify good practice in desi...
Educational Games For Kids is an android game application which there are several games to support t...
The purpose of this thesis is to develop a device to teach children (6-8 years-old) the logic of pro...
The impact of technology on children is said to be very crucial in this era, so every single issues ...
Modern mobile devices are becoming more and more popular in children’s lives. Therefore, the develop...
This chapter focuses on children aged around 5-11 insofar as this is the population most able to ext...
Modern mobile devices are becoming more and more popular in children’s lives. Therefore, the develop...
The proliferation of mobile devices and their use by children of all ages raise issues among familie...
Modern mobile devices are becoming more and more popular in children’s lives. Therefore, the develop...
User interface design is a part of what users can see, touch, hear and communicate with. To produce ...
AbstractThe purpose of this study is to investigate the importance of usability in user interface (U...
Children are increasingly using computer technologies as reflected in reports of computer use in sch...
When developing software interfaces for children, there are some considerations to be made to the so...
Are children under 2 years old exposed to apps? Which ones? How often? What kind of apps would be ...
Are children under 2 years old exposed to apps? Which ones? How often? What kind of apps would be be...
As children become primary users of technologies, there is a need to identify good practice in desi...
Educational Games For Kids is an android game application which there are several games to support t...
The purpose of this thesis is to develop a device to teach children (6-8 years-old) the logic of pro...
The impact of technology on children is said to be very crucial in this era, so every single issues ...
Modern mobile devices are becoming more and more popular in children’s lives. Therefore, the develop...
This chapter focuses on children aged around 5-11 insofar as this is the population most able to ext...
Modern mobile devices are becoming more and more popular in children’s lives. Therefore, the develop...
The proliferation of mobile devices and their use by children of all ages raise issues among familie...
Modern mobile devices are becoming more and more popular in children’s lives. Therefore, the develop...
User interface design is a part of what users can see, touch, hear and communicate with. To produce ...
AbstractThe purpose of this study is to investigate the importance of usability in user interface (U...
Children are increasingly using computer technologies as reflected in reports of computer use in sch...
When developing software interfaces for children, there are some considerations to be made to the so...
Are children under 2 years old exposed to apps? Which ones? How often? What kind of apps would be ...
Are children under 2 years old exposed to apps? Which ones? How often? What kind of apps would be be...
As children become primary users of technologies, there is a need to identify good practice in desi...
Educational Games For Kids is an android game application which there are several games to support t...
The purpose of this thesis is to develop a device to teach children (6-8 years-old) the logic of pro...