The purpose of this paper is to investigate a flow model (F-model) and its operationalizations ability to measure flow. This flow model differs from the ones presented in existing research through its operationalization and differentiation between experiences with the task and experiences with the artifact. The focus of this research is the intrinsically motivated, flow dependent task of playing computer mediated games. The artifacts used are a game console and a mobile phone. Use of the F-model generated rich data of the test persons ’ experiences and feelings while playing a computer mediated game. It provided data that indicated differences between the artifact and the task and their influence on the flow experience. Although the F-model...
The state of flow in a digital experience is commonly apprehended through the application of psychom...
One element of growing interest in the video gaming literature is the flow state, which is a pleasin...
One element of growing interest in the video gaming literature is the flow state, which is a pleasin...
Effective measurement of the enjoyment of computer game play will assist game designers to understan...
This research-in-progress paper reports on the development of an instrument for measuring flow exper...
This paper explores the obstacles associated with designing video game levels for the purpose of obj...
Detecting flow in games is key for successful adaptation processes. Until now, the method of choice ...
The measurement of subjective playing experience is an important part of a game development process....
This paper examines the experiences of players of a problem-solving game. The main purpose of the pa...
The entertaining elements implemented in a serious game are key factors in determining whether a pla...
This was a collaborative B.Sc final project between two computer science students, a psychology stud...
This study was based on the flow theory of Mihaly Csikszentmihalyi. A cross sectional study was perf...
In contexts other than immersive virtual environments, theoretical and empirical work has identified...
Nakamura & Csikszentmihalyi (2002) proposed that three flow conditions lead to flow: clear proximal ...
Objective: The present study aims to evaluate the visual reactions of users when they are playing ga...
The state of flow in a digital experience is commonly apprehended through the application of psychom...
One element of growing interest in the video gaming literature is the flow state, which is a pleasin...
One element of growing interest in the video gaming literature is the flow state, which is a pleasin...
Effective measurement of the enjoyment of computer game play will assist game designers to understan...
This research-in-progress paper reports on the development of an instrument for measuring flow exper...
This paper explores the obstacles associated with designing video game levels for the purpose of obj...
Detecting flow in games is key for successful adaptation processes. Until now, the method of choice ...
The measurement of subjective playing experience is an important part of a game development process....
This paper examines the experiences of players of a problem-solving game. The main purpose of the pa...
The entertaining elements implemented in a serious game are key factors in determining whether a pla...
This was a collaborative B.Sc final project between two computer science students, a psychology stud...
This study was based on the flow theory of Mihaly Csikszentmihalyi. A cross sectional study was perf...
In contexts other than immersive virtual environments, theoretical and empirical work has identified...
Nakamura & Csikszentmihalyi (2002) proposed that three flow conditions lead to flow: clear proximal ...
Objective: The present study aims to evaluate the visual reactions of users when they are playing ga...
The state of flow in a digital experience is commonly apprehended through the application of psychom...
One element of growing interest in the video gaming literature is the flow state, which is a pleasin...
One element of growing interest in the video gaming literature is the flow state, which is a pleasin...