This article addresses the shifting, multiple and contradictory reception of early digital games technology. It reflects on the changing fortunes of early digital games in terms of the shifts in esteem they undergo: from novelty to detritus, to partial recuperation as nostalgia item, based on the author’s research into the history of such games in New Zealand. Drawing inspiration from Tom Gunning’s analyses of the interrelation between technological novelty and the existence of a discourse that makes it possible to express such novelty, the author argues that while the present collector-led valorizing of game artifacts is significant, and the mercantile marketing of games from back-catalogues useful, there is an urgent need for discourses r...
The subject of digital game preservation is one that has moved up the research agenda in recent year...
© 2016 Dr. Benjamin NicollVideogame scholars are beginning to call for more sustained, critical, and...
Since they first blipped and bleeped to life in the 1970s, videogames have become one of the most pe...
Games are one of the most significant cultural forms of our times and yet they are poorly documented...
In the early 1980s, digital games played at home were an unprecedented cultural phenomenon. In this ...
The aesthetic cultivation of societal recollection is inextricably linked to the approach and preser...
Digital games have become an increasingly visible and popular leisure activity in the 21st century. ...
Running through the maze of video game history, this article considers the relationship between geog...
Author has attributed this research to ARC Linkage Project LP120100218.Games are one of the most sig...
It is now 50 years since the development of the first computer game but despite the proliferation of...
Digital culture of today is becoming increasingly a field of retrospection. James Newman draws atten...
The design of engaging digital access to collections and the creation of opportunities for richer co...
The Popular Memory Archive is an online collaborative research portal for collecting and exhibiting ...
The goal of this thesis was to discuss the way digitally distributed games are kept available as cul...
The aim of the article is to discuss the challenges of computer games preservation as a cultural her...
The subject of digital game preservation is one that has moved up the research agenda in recent year...
© 2016 Dr. Benjamin NicollVideogame scholars are beginning to call for more sustained, critical, and...
Since they first blipped and bleeped to life in the 1970s, videogames have become one of the most pe...
Games are one of the most significant cultural forms of our times and yet they are poorly documented...
In the early 1980s, digital games played at home were an unprecedented cultural phenomenon. In this ...
The aesthetic cultivation of societal recollection is inextricably linked to the approach and preser...
Digital games have become an increasingly visible and popular leisure activity in the 21st century. ...
Running through the maze of video game history, this article considers the relationship between geog...
Author has attributed this research to ARC Linkage Project LP120100218.Games are one of the most sig...
It is now 50 years since the development of the first computer game but despite the proliferation of...
Digital culture of today is becoming increasingly a field of retrospection. James Newman draws atten...
The design of engaging digital access to collections and the creation of opportunities for richer co...
The Popular Memory Archive is an online collaborative research portal for collecting and exhibiting ...
The goal of this thesis was to discuss the way digitally distributed games are kept available as cul...
The aim of the article is to discuss the challenges of computer games preservation as a cultural her...
The subject of digital game preservation is one that has moved up the research agenda in recent year...
© 2016 Dr. Benjamin NicollVideogame scholars are beginning to call for more sustained, critical, and...
Since they first blipped and bleeped to life in the 1970s, videogames have become one of the most pe...