Designing systems for older adults can be a challenge. It is different from designing for any other age group. Older adults use less technology than younger ones that were born surrounded by it. The older adults do not use technology if they do not see benefits on using it. On the other hand, sometimes they do not use it because they are not able to; they face barriers in its use due to finding systems that do not suit their characteristics and needs. This dissertation documents the analysis, design and evaluation of an elderly game on tabletop interfaces. User-Centered Design was the methodology used for this project, in order to place the end-users at the center of the design process. In this context, it was used to understand the older a...
The current paper reviews and discusses digital game design for elderly users. The aim of the paper ...
The current paper reviews and discusses digital game design for elderly users. The aim of the paper ...
While older people tend to be regarded as actual, or potential, players of digital games within lite...
Lots of people in our society are getting older. Technology can play a vital role to help these old...
Although digital games have the potential to improve the social, mental and physical well-being of e...
In order to compile a comprehensive representation of the available guidelines regarding interface d...
Although digital games have the potential to improve the social, mental and physical well-being of e...
Although digital games have the potential to improve the social, mental and physical well-being of e...
In order to compile a comprehensive representation of the available guidelines regarding interface d...
Although digital games have the potential to improve the social, mental and physical well-being of e...
In order to compile a comprehensive representation of the available guidelines regarding interface d...
Although digital games have the potential to improve the social, mental and physical well-being of e...
While older people tend to be regarded as actual, or potential, players of digital games within lite...
In the research field of cognitive aging, games have gained attention as training interventions to r...
The current paper reviews and discusses digital game design for elderly users. The aim of the paper ...
The current paper reviews and discusses digital game design for elderly users. The aim of the paper ...
The current paper reviews and discusses digital game design for elderly users. The aim of the paper ...
While older people tend to be regarded as actual, or potential, players of digital games within lite...
Lots of people in our society are getting older. Technology can play a vital role to help these old...
Although digital games have the potential to improve the social, mental and physical well-being of e...
In order to compile a comprehensive representation of the available guidelines regarding interface d...
Although digital games have the potential to improve the social, mental and physical well-being of e...
Although digital games have the potential to improve the social, mental and physical well-being of e...
In order to compile a comprehensive representation of the available guidelines regarding interface d...
Although digital games have the potential to improve the social, mental and physical well-being of e...
In order to compile a comprehensive representation of the available guidelines regarding interface d...
Although digital games have the potential to improve the social, mental and physical well-being of e...
While older people tend to be regarded as actual, or potential, players of digital games within lite...
In the research field of cognitive aging, games have gained attention as training interventions to r...
The current paper reviews and discusses digital game design for elderly users. The aim of the paper ...
The current paper reviews and discusses digital game design for elderly users. The aim of the paper ...
The current paper reviews and discusses digital game design for elderly users. The aim of the paper ...
While older people tend to be regarded as actual, or potential, players of digital games within lite...