To date, methodologies used in the field of game studies are prolific while indistinct due to the multifaceted nature of the field. In particular, games that shape our understandings of political, social or cultural environments add a new dimension to the discussion and theorization of games and learning. As gameplay is increasingly understood as situated in cultural contexts and practices, this paper argues for a comprehensive approach to game studies by positioning games in a wider ecology of learning. The strength of an ecology approach is that it identifies the relations and heterogeneous agents that contribute to developing, shaping, and performing the learning opportunities of a game. This paper suggests a methodological approach of q...
This paper explores the value of cooperative games in enhancing knowledge and generating pro-environ...
Games have been used at the Royal Institute of Technology (Sweden) and the University of Cambridge (...
Design/methodology/approach: A case study on the creation, development and utilisation of educationa...
Focusing on the role-playing simulation game SCAPE (Sustainability, Community and Planning Education...
<p>This article aims to present the productivity of the assumptions of Philosophical Hermeneutics (G...
This paper explores the relationship between digital games and learning along the continuum from for...
In order to attain a truly sustainable society it is necessary for people to make ‘the sustainable c...
The use of serious games in the governance of natural resources and the environment is progressively...
Academic institutions are increasingly required to prepare future practitioners to face complex sust...
Academic institutions are increasingly required to prepare future practitioners to face complex sust...
Role-playing simulations have gained in popularity in recent years as a novel method of engaging res...
As resource users interact and impose externalities onto each other, institutions are needed to coor...
Sustainability and sustainable development have been recognized as the major challenges of the 21st ...
The scientific evidence for how human activity negatively impacts the natural environment is now nea...
[EN] Game-based learning refers to the use of game thinking and mechanics to engage and motivate stu...
This paper explores the value of cooperative games in enhancing knowledge and generating pro-environ...
Games have been used at the Royal Institute of Technology (Sweden) and the University of Cambridge (...
Design/methodology/approach: A case study on the creation, development and utilisation of educationa...
Focusing on the role-playing simulation game SCAPE (Sustainability, Community and Planning Education...
<p>This article aims to present the productivity of the assumptions of Philosophical Hermeneutics (G...
This paper explores the relationship between digital games and learning along the continuum from for...
In order to attain a truly sustainable society it is necessary for people to make ‘the sustainable c...
The use of serious games in the governance of natural resources and the environment is progressively...
Academic institutions are increasingly required to prepare future practitioners to face complex sust...
Academic institutions are increasingly required to prepare future practitioners to face complex sust...
Role-playing simulations have gained in popularity in recent years as a novel method of engaging res...
As resource users interact and impose externalities onto each other, institutions are needed to coor...
Sustainability and sustainable development have been recognized as the major challenges of the 21st ...
The scientific evidence for how human activity negatively impacts the natural environment is now nea...
[EN] Game-based learning refers to the use of game thinking and mechanics to engage and motivate stu...
This paper explores the value of cooperative games in enhancing knowledge and generating pro-environ...
Games have been used at the Royal Institute of Technology (Sweden) and the University of Cambridge (...
Design/methodology/approach: A case study on the creation, development and utilisation of educationa...