This paper reports outcomes of an investigation into the different ways students go about problem-based learning (PBL) in virtual space. Five qualitatively different conceptions of PBL in virtual space were discovered, and each reveals variation in how students attend to learning by PBL in virtual space. Results indicate that PBL in virtual space when appropriately designed with respect to students’ online learning experience can: 1) be responsible for making students aware of deeper ways of experiencing PBL in virtual space, and 2), engender graduate attributes and capabilities of problem solving, ability to transfer basic knowledge to real-life scenarios, ability to adapt to changes and apply knowledge in unusual situations, ability to th...
The study involved BTec National (level 3) engineering students studying at a large Further Educatio...
This paper describes the two-year implementation evaluation of a problem-based engineering design ch...
There is a growing use of immersive virtual environments for educational purposes. However, much of ...
This paper reports outcomes of an investigation into the different ways students go about problem-ba...
This book reports the outcomes of an investigation into discovering the qualitatively different ways...
This book reports the outcomes of an investigation into discovering the qualitatively different ways...
Some Engineering Faculties are turning to the problem-based learning (PBL) paradigm to engender nece...
[Abstract]: Australia is facing a critical shortage of engineers at all levels of the profession – ...
The technological development has created a need for engineers who are oriented towards a global mar...
Transferable skills are gaining an increasing emphasis in engineering education. The skills of team...
This paper reports outcomes of a study focussed on discovering qualitatively different ways students...
Problem Based Learning (PBL) is an instructional student-centered approach that empowers learners to...
There is a growing use of immersive virtual environments for educational purposes. However, much of ...
AbstractProblem Based Learning (PBL) is a powerful tool for engineering design education. On the oth...
Problem-based learning (PBL) is a type of student-centred educational approach where students learn ...
The study involved BTec National (level 3) engineering students studying at a large Further Educatio...
This paper describes the two-year implementation evaluation of a problem-based engineering design ch...
There is a growing use of immersive virtual environments for educational purposes. However, much of ...
This paper reports outcomes of an investigation into the different ways students go about problem-ba...
This book reports the outcomes of an investigation into discovering the qualitatively different ways...
This book reports the outcomes of an investigation into discovering the qualitatively different ways...
Some Engineering Faculties are turning to the problem-based learning (PBL) paradigm to engender nece...
[Abstract]: Australia is facing a critical shortage of engineers at all levels of the profession – ...
The technological development has created a need for engineers who are oriented towards a global mar...
Transferable skills are gaining an increasing emphasis in engineering education. The skills of team...
This paper reports outcomes of a study focussed on discovering qualitatively different ways students...
Problem Based Learning (PBL) is an instructional student-centered approach that empowers learners to...
There is a growing use of immersive virtual environments for educational purposes. However, much of ...
AbstractProblem Based Learning (PBL) is a powerful tool for engineering design education. On the oth...
Problem-based learning (PBL) is a type of student-centred educational approach where students learn ...
The study involved BTec National (level 3) engineering students studying at a large Further Educatio...
This paper describes the two-year implementation evaluation of a problem-based engineering design ch...
There is a growing use of immersive virtual environments for educational purposes. However, much of ...