This paper presents a theory for role playing simulation games intended to support analysts (and trainees) with generating and testing alternative competing hypotheses on how to influence world conflict situations. Simulated leaders and followers capable of playing these games are implemented in a cognitive modeling framework, called PMFserv, which covers value systems, personality and cultural factors, emotions, relationships, perception, stress/coping style and decision making. Of direct interest, as Section 1.1 explains, is codification and synthesis of best-of-breed social science models within PMFserv to improve the internal validity of the agent implementations. Sections 2 and 3 present this for leader profiling instruments and group ...
Most research on culture and cognition uses self-report tasks such as paper and pencil questionnaire...
Military, diplomatic, and intelligence analysts are increasingly interested in having a valid system...
This paper describes an effort to integrate human behavior models from a range of ability, stress, e...
This paper presents a theory for role playing simulation games intended to support analysts (and tra...
This paper presents a synthetic approach for generating role playing simulation games intended to su...
This paper presents a theory for role playing simulation games intended to support analysts (and tra...
This paper presents a synthetic approach for generating role playing simulation games intended to su...
This paper presents a synthetic approach for generating role playing simulation games intended to su...
Military, diplomatic, and intelligence analysts are increasingly interested in having a valid system...
This paper begins by describing a universally recurring socio-cultural \u27game\u27 of inter-group c...
This paper begins by describing a universally recurring socio-cultural ‘game ’ of inter-group compet...
This paper begins by describing a universally recurring socio-cultural \u27game\u27 of inter-group c...
Gaming and Simulating EthnoPolitical Conflicts This paper begins by describing a universally recurri...
This paper describes an effort to integrate human behavior models from a range of ability, stress, e...
This article focuses on challenges to improving the realism of socially intelligent agents and attem...
Most research on culture and cognition uses self-report tasks such as paper and pencil questionnaire...
Military, diplomatic, and intelligence analysts are increasingly interested in having a valid system...
This paper describes an effort to integrate human behavior models from a range of ability, stress, e...
This paper presents a theory for role playing simulation games intended to support analysts (and tra...
This paper presents a synthetic approach for generating role playing simulation games intended to su...
This paper presents a theory for role playing simulation games intended to support analysts (and tra...
This paper presents a synthetic approach for generating role playing simulation games intended to su...
This paper presents a synthetic approach for generating role playing simulation games intended to su...
Military, diplomatic, and intelligence analysts are increasingly interested in having a valid system...
This paper begins by describing a universally recurring socio-cultural \u27game\u27 of inter-group c...
This paper begins by describing a universally recurring socio-cultural ‘game ’ of inter-group compet...
This paper begins by describing a universally recurring socio-cultural \u27game\u27 of inter-group c...
Gaming and Simulating EthnoPolitical Conflicts This paper begins by describing a universally recurri...
This paper describes an effort to integrate human behavior models from a range of ability, stress, e...
This article focuses on challenges to improving the realism of socially intelligent agents and attem...
Most research on culture and cognition uses self-report tasks such as paper and pencil questionnaire...
Military, diplomatic, and intelligence analysts are increasingly interested in having a valid system...
This paper describes an effort to integrate human behavior models from a range of ability, stress, e...