Background: Male volunteers entered an immersive virtual reality that depicted a party, where they were approached by a lone virtual woman who initiated a conversation. The goal was to study how socially anxious and socially confident men would react to this event. Interest focused on whether the socially anxious participants would exhibit sustained anxiety during the conversation or whether this would diminish over time, and differ from the responses of the more socially confident men. Methodology: The scenario was a party with five virtual characters, four sitting at a distance from the participant and talking amongst themselves and one lone woman standing closer. The woman approached the participant, introduced herself and initiated a co...
This randomized controlled trial investigated the efficacy of a stand-alone virtual reality exposure...
To test whether synthetic emotions expressed by a virtual human elicit positive or negative emotions...
To test whether synthetic emotions expressed by a virtual human elicit positive or negative emotions...
Background Male volunteers entered an immersive virtual reality that depicted a party, where they we...
Male volunteers entered an immersive virtual reality that depicted a party, where they were approach...
Male volunteers entered an immersive virtual reality that depicted a party, where they were approach...
<div><p>Background</p><p>Male volunteers entered an immersive virtual reality that depicted a party,...
Male volunteers entered an immersive virtual reality that depicted a party, where they were approach...
Male volunteers entered an immersive virtual reality that depicted a party, where they were approach...
This paper describes a preliminary experiment that studied the reactions of male participants to an ...
Contains fulltext : 90626.pdf (publisher's version ) (Closed access)Being subtly m...
Being subtly mimicked leads to more positive evaluations of the mimicker. Socially anxious individua...
Background: Social anxiety disorder (SAD) is the most common anxiety disorder in adults with lifetim...
Virtual reality (VR) technology provides a way to conduct exposure therapy with patients with social...
To test whether synthetic emotions expressed by a virtual human elicit positive or negative emotions...
This randomized controlled trial investigated the efficacy of a stand-alone virtual reality exposure...
To test whether synthetic emotions expressed by a virtual human elicit positive or negative emotions...
To test whether synthetic emotions expressed by a virtual human elicit positive or negative emotions...
Background Male volunteers entered an immersive virtual reality that depicted a party, where they we...
Male volunteers entered an immersive virtual reality that depicted a party, where they were approach...
Male volunteers entered an immersive virtual reality that depicted a party, where they were approach...
<div><p>Background</p><p>Male volunteers entered an immersive virtual reality that depicted a party,...
Male volunteers entered an immersive virtual reality that depicted a party, where they were approach...
Male volunteers entered an immersive virtual reality that depicted a party, where they were approach...
This paper describes a preliminary experiment that studied the reactions of male participants to an ...
Contains fulltext : 90626.pdf (publisher's version ) (Closed access)Being subtly m...
Being subtly mimicked leads to more positive evaluations of the mimicker. Socially anxious individua...
Background: Social anxiety disorder (SAD) is the most common anxiety disorder in adults with lifetim...
Virtual reality (VR) technology provides a way to conduct exposure therapy with patients with social...
To test whether synthetic emotions expressed by a virtual human elicit positive or negative emotions...
This randomized controlled trial investigated the efficacy of a stand-alone virtual reality exposure...
To test whether synthetic emotions expressed by a virtual human elicit positive or negative emotions...
To test whether synthetic emotions expressed by a virtual human elicit positive or negative emotions...