Summary This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new media form, disrupt practices associated with more conventional media. These intensely social games exploit the interactivity and networks afforded by new media technologies in ways that generate new challenges for the organisation, control and regulation of media. The involvement of players in constituting these games – through their production of game-play, derivative works and strong social networks that drive the profitability of the games – disrupts some of the key foundations that underlie other publication media. MMOGs represent a new and hybrid form of media – part publication and part service. As such they sit within a number of so...
© 2009 The University of QueenslandThis paper examines how the production of interactive, co-creativ...
This chapter considers how the interactive and social nature of massively multiplayer online games (...
In this article we will propose a framework for massive multiplayer games giving the players a raise...
This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new media form,...
The online multi-user game is an exemplar of the emergent structures of interactive media. Social re...
This paper examines how the production of interactive, co-creative softwares such as multiplayer onl...
This paper examines how the production of interactive, co-creative softwares such as multiplayer onl...
Copyright 2003 Australia and New Zealand Communication AssociationThe processes of playing give game...
Copyright 2003 Australia and New Zealand Communication AssociationThe processes of playing give game...
This article explores governance and control in Massively Multiplayer Online Games (MMOGs). It exami...
Copyright © 2008 by SAGE PublicationsThis article explores governance and control in Massively Multi...
This paper examines how the production of interactive, co-creative softwares such as multiplayer onl...
This thesis is a study of gaming in multiplayer online games. On the overall scale, it focuses on ho...
The online multi-user game is an exemplar of the emergent structures of interactive media. Social re...
This chapter considers how the interactive and social nature of massively multiplayer online games (...
© 2009 The University of QueenslandThis paper examines how the production of interactive, co-creativ...
This chapter considers how the interactive and social nature of massively multiplayer online games (...
In this article we will propose a framework for massive multiplayer games giving the players a raise...
This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new media form,...
The online multi-user game is an exemplar of the emergent structures of interactive media. Social re...
This paper examines how the production of interactive, co-creative softwares such as multiplayer onl...
This paper examines how the production of interactive, co-creative softwares such as multiplayer onl...
Copyright 2003 Australia and New Zealand Communication AssociationThe processes of playing give game...
Copyright 2003 Australia and New Zealand Communication AssociationThe processes of playing give game...
This article explores governance and control in Massively Multiplayer Online Games (MMOGs). It exami...
Copyright © 2008 by SAGE PublicationsThis article explores governance and control in Massively Multi...
This paper examines how the production of interactive, co-creative softwares such as multiplayer onl...
This thesis is a study of gaming in multiplayer online games. On the overall scale, it focuses on ho...
The online multi-user game is an exemplar of the emergent structures of interactive media. Social re...
This chapter considers how the interactive and social nature of massively multiplayer online games (...
© 2009 The University of QueenslandThis paper examines how the production of interactive, co-creativ...
This chapter considers how the interactive and social nature of massively multiplayer online games (...
In this article we will propose a framework for massive multiplayer games giving the players a raise...