The online multi-user game is an exemplar of the emergent structures of interactive media. Social relationships and community networks are formed, and developer/player relationships are negotiated around ongoing development of the game features and player created content. The line between production and consumption of the text has become blurred, and the lines between social and economic relationships must be redrawn. This article explores these relationships, using EverQuest as a case study. It suggests that the dynamic, mutable, and emergent qualities of the online multiplayer game exceed the limits of the reifying processes embodied by copyright law and content regulation regimes
This thesis is a study of gaming in multiplayer online games. On the overall scale, it focuses on ho...
Online interactive environments like World of Warcraft, Second Life, Habbo and The Sims Online are i...
Online interactive environments like World of Warcraft, Second Life, Habbo and The Sims Online are i...
The online multi-user game is an exemplar of the emergent structures of interactive media. Social re...
This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new media form,...
Summary This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new me...
Copyright 2003 Australia and New Zealand Communication AssociationThe processes of playing give game...
Copyright 2003 Australia and New Zealand Communication AssociationThe processes of playing give game...
This paper examines how the production of interactive, co-creative softwares such as multiplayer onl...
This paper examines how the production of interactive, co-creative softwares such as multiplayer onl...
In a knowledge-based economy, where intellectual property and creative innovation are key sources of...
Copyright Jason Rutter 2009: The Digiplay Initiative.Computer games present challenges to intellectu...
Copyright © 2008 by SAGE PublicationsThis article explores governance and control in Massively Multi...
Online computer gamers are a creative bunch, from the mayhem of first-person shooters (FPS) to the m...
This article explores governance and control in Massively Multiplayer Online Games (MMOGs). It exami...
This thesis is a study of gaming in multiplayer online games. On the overall scale, it focuses on ho...
Online interactive environments like World of Warcraft, Second Life, Habbo and The Sims Online are i...
Online interactive environments like World of Warcraft, Second Life, Habbo and The Sims Online are i...
The online multi-user game is an exemplar of the emergent structures of interactive media. Social re...
This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new media form,...
Summary This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new me...
Copyright 2003 Australia and New Zealand Communication AssociationThe processes of playing give game...
Copyright 2003 Australia and New Zealand Communication AssociationThe processes of playing give game...
This paper examines how the production of interactive, co-creative softwares such as multiplayer onl...
This paper examines how the production of interactive, co-creative softwares such as multiplayer onl...
In a knowledge-based economy, where intellectual property and creative innovation are key sources of...
Copyright Jason Rutter 2009: The Digiplay Initiative.Computer games present challenges to intellectu...
Copyright © 2008 by SAGE PublicationsThis article explores governance and control in Massively Multi...
Online computer gamers are a creative bunch, from the mayhem of first-person shooters (FPS) to the m...
This article explores governance and control in Massively Multiplayer Online Games (MMOGs). It exami...
This thesis is a study of gaming in multiplayer online games. On the overall scale, it focuses on ho...
Online interactive environments like World of Warcraft, Second Life, Habbo and The Sims Online are i...
Online interactive environments like World of Warcraft, Second Life, Habbo and The Sims Online are i...