This paper reports on a pilot study for a prototype VRLE (Virtual Reality Learning Environment) named VRMath. The two primary school students who were involved in this study engaged in two VRMath learning activities designed by the researchers. The results indicated that 3D navigation within the VR 3D space was difficult. However, it could be aided with the navigation aids designed within VRMath. The 3D navigation within the 3D virtual space also caused the participants confusion in terms of their spatial visualisation and orientation abilities. The construction of 3D geometrical objects within VRMath was also difficult especially when the participants were operating the 3D rotation mentally and physically with respect to their body (i.e., ...
Virtual Reality is an incipient technology that is proving very useful for training different skills...
The recent information and networks explosion has greatly affected the fields of education and dista...
This paper follows the experiences of the Networked Virtual Reality Resource Centres for Art and Des...
Abstract: This paper reports on a pilot study for a prototype VRLE (Virtual Reality Learning Environ...
A consensus has emerged within the mathematics education community about the limitations of traditio...
Abstract: This paper reports on the design of a prototype VRLE (Virtual Reality Learning Environment...
This paper reports on the design of a prototype VRLE (Virtual Reality Learning Environment) named VR...
3D virtual environments have considerable potential for learning. However there is a lack of researc...
This paper reports on five primary school students’ explorations of 3D rotation in a virtual reality...
The recent information and networks explosion has greatly affected the fields of education and dista...
This paper reports an investigation of primary school children’s understandings about "square". 12 s...
The main objective of this paper is to improvise the VR framework in the field of education in which...
Virtual reality (VR) technology the third era in the Human-Computer Interaction (HCI) opens a vast o...
The paper presents research activities carried out within DALEST Project (Developing an Active Learn...
A Virtual Reality pilot study is conducted to improve the spatial ability of engineering students ba...
Virtual Reality is an incipient technology that is proving very useful for training different skills...
The recent information and networks explosion has greatly affected the fields of education and dista...
This paper follows the experiences of the Networked Virtual Reality Resource Centres for Art and Des...
Abstract: This paper reports on a pilot study for a prototype VRLE (Virtual Reality Learning Environ...
A consensus has emerged within the mathematics education community about the limitations of traditio...
Abstract: This paper reports on the design of a prototype VRLE (Virtual Reality Learning Environment...
This paper reports on the design of a prototype VRLE (Virtual Reality Learning Environment) named VR...
3D virtual environments have considerable potential for learning. However there is a lack of researc...
This paper reports on five primary school students’ explorations of 3D rotation in a virtual reality...
The recent information and networks explosion has greatly affected the fields of education and dista...
This paper reports an investigation of primary school children’s understandings about "square". 12 s...
The main objective of this paper is to improvise the VR framework in the field of education in which...
Virtual reality (VR) technology the third era in the Human-Computer Interaction (HCI) opens a vast o...
The paper presents research activities carried out within DALEST Project (Developing an Active Learn...
A Virtual Reality pilot study is conducted to improve the spatial ability of engineering students ba...
Virtual Reality is an incipient technology that is proving very useful for training different skills...
The recent information and networks explosion has greatly affected the fields of education and dista...
This paper follows the experiences of the Networked Virtual Reality Resource Centres for Art and Des...