Abstract: We consider the use of virtual humans and an intelligent tutoring system (ITS) for the teaching of cultural social conventions. Learning occurs in a serious game that requires the learner to establish trust and reach agreements with virtual characters of a different culture. Our tutoring system provides culturally focused learning support during and after the meetings with these virtual characters. In a study intended to determine the effectiveness of the ITS, we found that guidance provided during meetings seemed to improve learners’ understandings of culturally-related “phases ” in meetings (e.g., when to talk about business) as well as greater success in an unsupported posttest meeting, but with no overall increase in cultural ...
The article mainly deals with notions of intercultural competence and its role in teaching English. ...
This research presents a joint project between Texas A&M University and CBS International Busine...
Games are increasingly being adapted for use as educational tools. One relatively new use of games i...
We describe some key issues involved in building an intelligent tutoring system for the ill-defined ...
Abstract. One innovative use of digital games is to facilitate learning skills with social component...
Cultural scripts enable speakers to articulate values, practices, and norms that are specific to a c...
The growing need for intercultural literacy in an increasingly interconnected and computer-mediated ...
This thesis inquires into whether a specific online game could be used as a catalyst for intercultur...
Intercultural simulation games are defined as instructional activities that engage and challenge par...
Intercultural simulation games are defined as instructional activities that engage and challenge par...
International audienceThis paper reports on a study conducted to investi-gate the effects of using i...
The higher education landscape is influenced, to an increasing extent by changing student demographi...
Game-based learning is gaining popularity in language education. For the present study, three games ...
Abstract. The Tactical Language and Culture Training System (TLCTS) helps learners acquire basic com...
This paper describes, analyses and compares the learning objectives and design of four role-play sim...
The article mainly deals with notions of intercultural competence and its role in teaching English. ...
This research presents a joint project between Texas A&M University and CBS International Busine...
Games are increasingly being adapted for use as educational tools. One relatively new use of games i...
We describe some key issues involved in building an intelligent tutoring system for the ill-defined ...
Abstract. One innovative use of digital games is to facilitate learning skills with social component...
Cultural scripts enable speakers to articulate values, practices, and norms that are specific to a c...
The growing need for intercultural literacy in an increasingly interconnected and computer-mediated ...
This thesis inquires into whether a specific online game could be used as a catalyst for intercultur...
Intercultural simulation games are defined as instructional activities that engage and challenge par...
Intercultural simulation games are defined as instructional activities that engage and challenge par...
International audienceThis paper reports on a study conducted to investi-gate the effects of using i...
The higher education landscape is influenced, to an increasing extent by changing student demographi...
Game-based learning is gaining popularity in language education. For the present study, three games ...
Abstract. The Tactical Language and Culture Training System (TLCTS) helps learners acquire basic com...
This paper describes, analyses and compares the learning objectives and design of four role-play sim...
The article mainly deals with notions of intercultural competence and its role in teaching English. ...
This research presents a joint project between Texas A&M University and CBS International Busine...
Games are increasingly being adapted for use as educational tools. One relatively new use of games i...