The purpose of this paper is to present a participatory multimedia learning model for use in designing multimedia learning environments that support an active learning process, creative participation, and learner engagement. Participatory multimedia learning can be defined as learning with systems that enable learners to produce part of the learning materials themselves. The aim of the model is to represent the human information processing system more exhaustively than its predecessor, the cognitive theory of multimedia learning, and to support the transformation of free cognitive resources into a germane cognitive load needed for knowledge construction. Flow theory is used as a framework to facilitate positive user experience and engagemen...
The idea that interactive computational media could be used to teach formal knowledge through concre...
It is still very common that students become disengaged or bored during the learning process by usin...
This dissertation considers digital games and simulations as complex systems of information represen...
A difficult task in creating rich, exploratory interactive learning environments is building an envi...
The educational integration of information and communication technologies (ICTs) has led to unfounde...
In recent years, several scholars have called for more inquiry on the role of interactive media in l...
The tight connection which occurs between entertainment and education has originated what is defined...
In recent years, multimedia learning, or learning from words and images, has developed into a cohere...
Educational games have to be well designed to incorporate learner engagement, an integral component ...
Educational institutions are rapidly rethinking their pedagogical models and approaches to teaching ...
Interactive multimedia has the potential to create high quality learning environmentsthat actively e...
The main objective of this research is to study how game design aspects can be integrated with relev...
Educational institutions are rapidly rethinking their pedagogical models and approaches to teaching ...
The aim of this study was to investigate, whether the aspect of interactivity (meaning problem solvi...
Multimedia for Teaching and Learning Audio-visual material can provide useful aids for learning when...
The idea that interactive computational media could be used to teach formal knowledge through concre...
It is still very common that students become disengaged or bored during the learning process by usin...
This dissertation considers digital games and simulations as complex systems of information represen...
A difficult task in creating rich, exploratory interactive learning environments is building an envi...
The educational integration of information and communication technologies (ICTs) has led to unfounde...
In recent years, several scholars have called for more inquiry on the role of interactive media in l...
The tight connection which occurs between entertainment and education has originated what is defined...
In recent years, multimedia learning, or learning from words and images, has developed into a cohere...
Educational games have to be well designed to incorporate learner engagement, an integral component ...
Educational institutions are rapidly rethinking their pedagogical models and approaches to teaching ...
Interactive multimedia has the potential to create high quality learning environmentsthat actively e...
The main objective of this research is to study how game design aspects can be integrated with relev...
Educational institutions are rapidly rethinking their pedagogical models and approaches to teaching ...
The aim of this study was to investigate, whether the aspect of interactivity (meaning problem solvi...
Multimedia for Teaching and Learning Audio-visual material can provide useful aids for learning when...
The idea that interactive computational media could be used to teach formal knowledge through concre...
It is still very common that students become disengaged or bored during the learning process by usin...
This dissertation considers digital games and simulations as complex systems of information represen...