Real-time crowd control has become an important research topic due to the recent advancement in console game quality and hardware processing capability. The degrees of freedom of a crowd is much higher than that provided by a standard user input device. As a result most crowd control systems require the user to design the crowd move-ments through multiple passes, such as first specifying the crowd’s start and goal points, then providing the agent trajectories with streamlines. Such a multi-pass control would spoil the responsiveness and excitement of real-time games. In this paper, we propose a new, single-pass algorithm to control crowds using a deformable mesh. When controlling crowds, we observe that most of the low level details are rel...
Abstract. The new wave of computer-driven entertainment technology throws audiences and game players...
In a crowd simulation, virtual walking characters need to compute and traverse paths through a virtu...
Controlling the behaviour of a crowd simulation typically involves tuning of a system's parameters t...
Real-time crowd control has become an important research topic due to the recent advancement in cons...
The degrees of freedom of a crowd is much higher than that provided by a standard user input device....
Abstract—The degrees of freedom of a crowd is much higher than that provided by a standard user inpu...
With the increased use of crowd simulation in animation, specification of crowd motion can be very ...
Path planning and crowd simulation are important computational tasks in computer games and applicati...
In this paper, we describe how we can model crowds in real-time using dynamic meshes, static meshes ...
International audienceThe real-time simulation of human crowds has many applications. Simulating how...
In this paper, we describe how we can model crowds in real-time using dynamic meshes, static meshes ...
Crowd simulation is the act of simulating and controlling the dynamic movement of large groups of vi...
Pedestrians implicitly cooperate by forming lanes inside dense crowd in order to facilitate flow and...
For massive crowds, users often have the need for interactive roaming. A good roaming effect can mak...
International audienceThe real-time simulation of human crowds has many applications. In a typical c...
Abstract. The new wave of computer-driven entertainment technology throws audiences and game players...
In a crowd simulation, virtual walking characters need to compute and traverse paths through a virtu...
Controlling the behaviour of a crowd simulation typically involves tuning of a system's parameters t...
Real-time crowd control has become an important research topic due to the recent advancement in cons...
The degrees of freedom of a crowd is much higher than that provided by a standard user input device....
Abstract—The degrees of freedom of a crowd is much higher than that provided by a standard user inpu...
With the increased use of crowd simulation in animation, specification of crowd motion can be very ...
Path planning and crowd simulation are important computational tasks in computer games and applicati...
In this paper, we describe how we can model crowds in real-time using dynamic meshes, static meshes ...
International audienceThe real-time simulation of human crowds has many applications. Simulating how...
In this paper, we describe how we can model crowds in real-time using dynamic meshes, static meshes ...
Crowd simulation is the act of simulating and controlling the dynamic movement of large groups of vi...
Pedestrians implicitly cooperate by forming lanes inside dense crowd in order to facilitate flow and...
For massive crowds, users often have the need for interactive roaming. A good roaming effect can mak...
International audienceThe real-time simulation of human crowds has many applications. In a typical c...
Abstract. The new wave of computer-driven entertainment technology throws audiences and game players...
In a crowd simulation, virtual walking characters need to compute and traverse paths through a virtu...
Controlling the behaviour of a crowd simulation typically involves tuning of a system's parameters t...