We extend the Bayesian skill rating system TrueSkill to infer entire time series of skills of players by smoothing through time instead of ltering. The skill of each participating player, say, every year is represented by a latent skill variable which is aected by the relevant game outcomes that year, and coupled with the skill variables of the previous and subsequent year. Inference in the resulting factor graph is carried out by approximate message passing (EP) along the time series of skills. As before the system tracks the uncertainty about player skills, explicitly models draws, can deal with any number of competing entities and can infer individual skills from team results. We extend the system to estimate player-specic draw mar-gins....
Rapid chess provides an unparalleled laboratory to understand decision making in a natural environme...
This paper develops and tests formulas for representing play-ing strength at chess by the quality of...
International audienceWhole-History Rating (WHR) is a new method to estimate the time-varying streng...
Learning curves have been proposed as an adequate description of learning processes, no matter wheth...
<div><p>The complexity of chess matches has attracted broad interest since its invention. This compl...
Systems Engineering often involves computer modelling the behaviour of proposed systems and their co...
The complexity of chess matches has attracted broad interest since its invention. This complexity an...
Evaluating agents in decision-making applications requires assessing their skill and predicting thei...
<p>This dataset contains longitudinal data of 104 chess players. The main variables are hours of ind...
Abstract. This paper presents evidence for several features of the population of chess players, and ...
The recognition–action theory of chess skill holds that expertise in chess is due primarily to the a...
The complexity of chess matches has attracted broad interest since its invention. This complexity an...
This paper develops and tests formulas for representing playing strength at chess by the quality of ...
This paper develops and tests formulas for representing playing strength at chess by the quality of ...
Although advances in computing power have greatly improved computer chess playing, human chess playe...
Rapid chess provides an unparalleled laboratory to understand decision making in a natural environme...
This paper develops and tests formulas for representing play-ing strength at chess by the quality of...
International audienceWhole-History Rating (WHR) is a new method to estimate the time-varying streng...
Learning curves have been proposed as an adequate description of learning processes, no matter wheth...
<div><p>The complexity of chess matches has attracted broad interest since its invention. This compl...
Systems Engineering often involves computer modelling the behaviour of proposed systems and their co...
The complexity of chess matches has attracted broad interest since its invention. This complexity an...
Evaluating agents in decision-making applications requires assessing their skill and predicting thei...
<p>This dataset contains longitudinal data of 104 chess players. The main variables are hours of ind...
Abstract. This paper presents evidence for several features of the population of chess players, and ...
The recognition–action theory of chess skill holds that expertise in chess is due primarily to the a...
The complexity of chess matches has attracted broad interest since its invention. This complexity an...
This paper develops and tests formulas for representing playing strength at chess by the quality of ...
This paper develops and tests formulas for representing playing strength at chess by the quality of ...
Although advances in computing power have greatly improved computer chess playing, human chess playe...
Rapid chess provides an unparalleled laboratory to understand decision making in a natural environme...
This paper develops and tests formulas for representing play-ing strength at chess by the quality of...
International audienceWhole-History Rating (WHR) is a new method to estimate the time-varying streng...