The aim of this paper is to reflect on the design process followed to create interactive learning material for 1st year students at the North-West University, Vaal Triangle Campus (NWU VTC). The interactive learning material was created for a theory based module named Human-Computer Interaction (HCI). Traditional paper-based study material was translated into interactive learning material during the design process of the artefact. The study followed the design science research framework for the creation of the artefact. The artefact was then evaluated by its users. The goal of the paper is to highlight important HCI principles which were found appropriate to adhere to when designing interactive learning material
We describe the “case story ” of our Human-Computer Interaction Design (HCI/d) program that integrat...
Undergraduate computer science students have few opportunities to experience scientific investigatio...
Many approaches to teaching HCI focus on either requirements or prototyping. However, these two phas...
The aim of this paper is to reflect on the design process followed to create interactive learning ma...
This thesis proposes creating an interactive learning environment for Human Computer Interaction (HC...
In this paper, a specific course, HCI advanced course, is the frame of reference. A research project...
Abstract: We propose an interactive learning environment for Human-Computer-Interaction design based...
Human-computer interaction (HCI) is an area with a wide range of concepts and knowledge. Therefore, ...
Teaching HCI in an undergraduate course for computer scientists is often a challenging experience, b...
Teaching HCI in an undergraduate course for computer scientists is often a challenging experience, b...
Teaching HCI in an undergraduate course for computer scientists is often a challenging experience, b...
Teaching HCI in an undergraduate course for computer scientists is often a challenging experience, b...
Most human-computer interaction (HCI) curricula place little emphasis on iterative design and usabil...
Teaching HCI in an undergraduate course for computer scientists is often a challenging experience, b...
Abstract—Human-Computer Interaction (HCI) education needs re-thinking. In this paper, we explore how...
We describe the “case story ” of our Human-Computer Interaction Design (HCI/d) program that integrat...
Undergraduate computer science students have few opportunities to experience scientific investigatio...
Many approaches to teaching HCI focus on either requirements or prototyping. However, these two phas...
The aim of this paper is to reflect on the design process followed to create interactive learning ma...
This thesis proposes creating an interactive learning environment for Human Computer Interaction (HC...
In this paper, a specific course, HCI advanced course, is the frame of reference. A research project...
Abstract: We propose an interactive learning environment for Human-Computer-Interaction design based...
Human-computer interaction (HCI) is an area with a wide range of concepts and knowledge. Therefore, ...
Teaching HCI in an undergraduate course for computer scientists is often a challenging experience, b...
Teaching HCI in an undergraduate course for computer scientists is often a challenging experience, b...
Teaching HCI in an undergraduate course for computer scientists is often a challenging experience, b...
Teaching HCI in an undergraduate course for computer scientists is often a challenging experience, b...
Most human-computer interaction (HCI) curricula place little emphasis on iterative design and usabil...
Teaching HCI in an undergraduate course for computer scientists is often a challenging experience, b...
Abstract—Human-Computer Interaction (HCI) education needs re-thinking. In this paper, we explore how...
We describe the “case story ” of our Human-Computer Interaction Design (HCI/d) program that integrat...
Undergraduate computer science students have few opportunities to experience scientific investigatio...
Many approaches to teaching HCI focus on either requirements or prototyping. However, these two phas...