The paper describes the implementation of “immersive simulation studios ” at Ball State University and their impact on architectural design education. This implementation is part of our on-going research efforts aimed to expand conventionally available digital design tools by including state-of-the-art virtual reality (VR) technology in design studios. Two consecutive immersive simulation studios were held during the academic year 2013-2014; we tested teaching/learning methodologies for effectively using the VR simulation to support the students in the design of architectural spaces. The results make reference to the learning outcomes from these implementations and the level of satisfaction of students using the tool
In 1994, students from Montana State University took part in a student exchange at the Eindhoven Uni...
This paper introduces an experiment in using educational toys as a means for teaching compositional ...
This paper describes an experiment in which a virtual learning environment was used in the context o...
The paper describes current research efforts in the College of Architecture and Planning (CAP) at Ba...
With the advent of computer technology, Virtual Reality (VR) became an integral part of design stud...
This paper presents work exploring the potential of virtual reality (VR) within an affordable enviro...
In this paper, we address the introduction of Virtual Reality (VR) tools to the education of industr...
Although virtual reality (VR) is a fast-growing field, utilization of its potential within an afford...
In the very young discipline of Virtual Reality Applications only a few reports are available about ...
AbstractThis research applies micro-simulation function, with XML algorithms made by the researcher,...
Virtual studios have provided a valuable content in which to explore and test approaches to both col...
It is a general consent that virtual reality technology will contribute in education in all levels i...
Since 1993 schools of architecture all over the world conduct in various forms of Virtual Design Stu...
The architectural, engineering, and construction (AEC) industry has been witnessing a recent growth ...
Since 1991 Virtual Reality has been used in student projects in the Building Information Technology ...
In 1994, students from Montana State University took part in a student exchange at the Eindhoven Uni...
This paper introduces an experiment in using educational toys as a means for teaching compositional ...
This paper describes an experiment in which a virtual learning environment was used in the context o...
The paper describes current research efforts in the College of Architecture and Planning (CAP) at Ba...
With the advent of computer technology, Virtual Reality (VR) became an integral part of design stud...
This paper presents work exploring the potential of virtual reality (VR) within an affordable enviro...
In this paper, we address the introduction of Virtual Reality (VR) tools to the education of industr...
Although virtual reality (VR) is a fast-growing field, utilization of its potential within an afford...
In the very young discipline of Virtual Reality Applications only a few reports are available about ...
AbstractThis research applies micro-simulation function, with XML algorithms made by the researcher,...
Virtual studios have provided a valuable content in which to explore and test approaches to both col...
It is a general consent that virtual reality technology will contribute in education in all levels i...
Since 1993 schools of architecture all over the world conduct in various forms of Virtual Design Stu...
The architectural, engineering, and construction (AEC) industry has been witnessing a recent growth ...
Since 1991 Virtual Reality has been used in student projects in the Building Information Technology ...
In 1994, students from Montana State University took part in a student exchange at the Eindhoven Uni...
This paper introduces an experiment in using educational toys as a means for teaching compositional ...
This paper describes an experiment in which a virtual learning environment was used in the context o...