The concept of Player Adaptive Entertainment Computing (PAEC) is introduced to provide personalized experiences when interacting with the entertainment media.Two of the important areas in PAEC are to create specific targeted strategies to cater for individual user, and to perform personalization. To accomplish this, a suitable mechanism to model user experience is required. This is explored in a case study using Neuro Linguistic Programming (NLP) that models the NLP spatial anchors of experiences of a sample group of users during game play. These NLP anchors are reconstructed during game play of a second group of users allowing them to experience the same level satisfaction as the first sample group
With computer systems increasingly evolving into personal interactive systems, an important issue be...
This paper investigates the relationship between level design parameters of platform games, individu...
Natural language processing has for a long time been a field of research and has been regarded as a ...
The concept of Player Adaptive Entertainment Computing (PAEC) is introduced to provide personalized ...
The concept of Player Adaptive Entertainment Computing (PAEC) is introduced to provide personalized ...
A methodology for optimizing player satisfaction in games on the "playware" physical interactive pla...
Knowledge and learning capabilities assist organizations to recognize and assimilate new information...
Knowledge and learning capabilities assist organizations to recognize and assimilate new information...
Building training data is labor-intensive and presents a major obstacle to the advancement of Natura...
Within educational games one essential problem is how to gather user information without destroying ...
In game artificial intelligence (AI), two common directions for developing non-human computer player...
A theme of the symposium is to explore ways to employ AI to make games more appealing to people who ...
This paper constitutes a sequel to our previous work focused on investigating cooperative behaviors...
AbstractPurpose of the article is: with this work, we want to present some neuro-linguistic programm...
Estimating affective and cognitive states in conditions of rich human-computer interaction, such as ...
With computer systems increasingly evolving into personal interactive systems, an important issue be...
This paper investigates the relationship between level design parameters of platform games, individu...
Natural language processing has for a long time been a field of research and has been regarded as a ...
The concept of Player Adaptive Entertainment Computing (PAEC) is introduced to provide personalized ...
The concept of Player Adaptive Entertainment Computing (PAEC) is introduced to provide personalized ...
A methodology for optimizing player satisfaction in games on the "playware" physical interactive pla...
Knowledge and learning capabilities assist organizations to recognize and assimilate new information...
Knowledge and learning capabilities assist organizations to recognize and assimilate new information...
Building training data is labor-intensive and presents a major obstacle to the advancement of Natura...
Within educational games one essential problem is how to gather user information without destroying ...
In game artificial intelligence (AI), two common directions for developing non-human computer player...
A theme of the symposium is to explore ways to employ AI to make games more appealing to people who ...
This paper constitutes a sequel to our previous work focused on investigating cooperative behaviors...
AbstractPurpose of the article is: with this work, we want to present some neuro-linguistic programm...
Estimating affective and cognitive states in conditions of rich human-computer interaction, such as ...
With computer systems increasingly evolving into personal interactive systems, an important issue be...
This paper investigates the relationship between level design parameters of platform games, individu...
Natural language processing has for a long time been a field of research and has been regarded as a ...