The proliferation of the Internet and online-based social interactions has become an increasingly popular topic with communication scholars. The goal of this study was to explore how massively multi-player online role playing game (MMORPG) players make sense of and negotiate their online social interactions. This study (N = 292) examined how players of SecondLife and World of Warcraft evaluated their online relationships compared to their offline relationships and investigated how different levels of realism within different MMORPGs effected player’s online experiences. The results indicated that players of SecondLife placed higher values of emotional closeness to their online relationships when compared to players of World of Warcraft and ...
Massively multiplayer games (MMOs) are immersive virtual three-dimensional fantasy worlds in which p...
This study explored the relationship between people who play massively multiplayer online roleplayin...
This study explored the relationship between people who play massively multiplayer online roleplayin...
The proliferation of the Internet and online-based social interactions has become an increasingly po...
Massively Multiplayer Online Roleplaying Games are extremely popular with millions and millions of p...
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined t...
We use ethnographic, interview, and survey data to examine problematic play within the popular onlin...
In the last five years, online games have grown in popularity. Thus a growing trend of so called mas...
World of Warcraft (WoW) is a massively multiplayer online game (MMO) supporting rich and complex soc...
The research paper addresses the issue of the impact of MMORPGs on social culture and communication ...
The research paper addresses the issue of the impact of MMORPGs on social culture and communication ...
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined t...
The majority of research examining massively multiplayer online game (MMOG)-based social relationshi...
MMORPG (Massive Multi Player Online Role Playing Games), are quickly becoming popular as a new way t...
Previous research examining players of Massively-Multiplayer Online Games (MMOGs) suggests that play...
Massively multiplayer games (MMOs) are immersive virtual three-dimensional fantasy worlds in which p...
This study explored the relationship between people who play massively multiplayer online roleplayin...
This study explored the relationship between people who play massively multiplayer online roleplayin...
The proliferation of the Internet and online-based social interactions has become an increasingly po...
Massively Multiplayer Online Roleplaying Games are extremely popular with millions and millions of p...
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined t...
We use ethnographic, interview, and survey data to examine problematic play within the popular onlin...
In the last five years, online games have grown in popularity. Thus a growing trend of so called mas...
World of Warcraft (WoW) is a massively multiplayer online game (MMO) supporting rich and complex soc...
The research paper addresses the issue of the impact of MMORPGs on social culture and communication ...
The research paper addresses the issue of the impact of MMORPGs on social culture and communication ...
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined t...
The majority of research examining massively multiplayer online game (MMOG)-based social relationshi...
MMORPG (Massive Multi Player Online Role Playing Games), are quickly becoming popular as a new way t...
Previous research examining players of Massively-Multiplayer Online Games (MMOGs) suggests that play...
Massively multiplayer games (MMOs) are immersive virtual three-dimensional fantasy worlds in which p...
This study explored the relationship between people who play massively multiplayer online roleplayin...
This study explored the relationship between people who play massively multiplayer online roleplayin...